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The Solution Rating System

With so many solutions, how can you tell which solutions are most likely to help you and which ones are not? To provide you with a tool to use, we rate our solutions based on various elements that most accurately determine if a solution is a quality solution. To explain what factors affect the solution rating, here are the elements we take into consideration when formulating our solution rating.

  • The Grade of the Solution
  • The Zone Rank of the Expert Providing the Solution
  • The Number of Author and Expert Comments
  • The Number of Experts Contributing
  • The Feedback of the Community

Your Input Matters
Because of the way the system is set up, the most important variable in this equation is you. As a member of Experts Exchange, you are able to cast your vote on the quality of the solutions in regard to how complete, accurate, helpful and easy to understand each solution is. When you provide your feedback, each rating is adjusted accordingly. So, if you see a solution that has a poor rating that you think is a good solution, let us know by rating it. As you do, the rating will be adjusted and will become more accurate for other members of our site.

If you have any suggestions that you would like to make for our rating system, please ask a question in the Suggestions Zone of Community Support.

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9.0
Hi all, this is my first post here Smile I'm coding a game for my bachelors thesis. It's a simple idea that will play something like Diablo, where you have a camera centered on the character and...
Zones: C#, 3D Game ProgrammingDate Answered: 03/10/2008 Views: 95
I know the basics of C# and C++ programming I am looking for some beginner tutorials for XNA Game Studio 2.0 all the ones I look at are fairly advanced for a basic knowledge of the language. Anyone...
Zones: Visual Studio Express, C#, MS DevDate Answered: 04/10/2008 Views: 0
Hi, I have recently completed the tuturial of creating a 2d game from the XNA website, After this I am trying to replicate a front screen for a game I want to make using some of the same principles...
Zones: MS Visual C#, C#Date Answered: 07/10/2008 Views: 0
Simple little question really, is XNA only for XBOX games development?  Or can it be used for PC games too?
Zones: C#, Game ProgrammingDate Answered: 10/23/2008 Views: 0
Currently I have a child form which is inherited from another form.  When the child one is displayed it stays ontop of everything until its closed similar to a messagebox. How can I stop it from...
Zones: C#, .NET, .NET Framework 2.xDate Answered: 10/26/2008 Views: 0
Hi, I've spent the last 2days (and nights) looking for a simple tutorial on how to code a sphere in XNA. Unfortunately, I can't import mesh or model for this particular project and am having a ...
Zones: 3D Graphics Software, G...Date Answered: 12/07/2008 Views: 87
I have been working on xna lately and trying pong out I have all graphics and such, ball moving paddles controllable. Now I just need to add collision. I have been getting a lot of trouble with usi...
Zones: C#, Game Programming Physics & AI, MS...Date Answered: 12/15/2008 Views: 19
I'm designing a 2D game in XNA just to get a feel for things. I know how to load textures and draw sprites and all that, but I'm now attempting to create a way for my game to keep track of it's ent...
Zones: Game Programming, MS Visual C#Date Answered: 07/03/2008 Views: 0
Hi basically I'm looking for a way  to get a time for how long the vertex and pixel shader's takes to finish what its doing(for the model to be rendered once.) II have tried using the effect par...
Zones: Game Programming, Graphi...Date Answered: 04/04/2009 Views: 39
Hey, basically I want to time how long the vertex and pixel shaders take to complete individually, that's if it is even possible to do in XNA/C#? and if so does anyone know how I might go about ach...
Zones: Graphics Game Programming, 3D Game P...Date Answered: 06/11/2009 Views: 5