Alright, here's my situation. I have a bunch of models and bone information for that, that defines how all the vertices's are affected by the bones. Now here is my problem. I understand a bit of ho...
http://www.experts-exchange.com/Programming/Game/3D_Prog./Q_23102503.html
I have a sprite being drawing to the screen.
I designed the sprite with a pixel grid like image so that I could see if it was being accurately represented when the sprite draws it. Well it's clo...
http://www.experts-exchange.com/Programming/Game/3D_Prog./Q_23309155.html
Do I need to perform a function to delete video memory items (vertex buffers, textures, etc.) that I have created? How doe that work?
http://www.experts-exchange.com/Programming/Game/Game_Graphics/DirectX/Q_23480970.html
I can't figure out what is happening with the function D3DXVec3TransformCoord, can someone please explain it well?
http://www.experts-exchange.com/Programming/Game/Game_Graphics/DirectX/Q_23535525.html
I want to create a video file from a directx program i have written. I want to know what would be the most pratical way to convert the video output of that program into a nice mpeg or other video f...
http://www.experts-exchange.com/Programming/Game/3D_Prog./Q_23798926.html
if i draw the object at -20 it will disapear but in fact i should still be able to see half the image
how do i apply clipping on this image so that it dose partly draw the image
http://www.experts-exchange.com/Programming/Game/Game_Graphics/DirectX/Q_23124900.html
Hi,
I have an application that cannot lost the focus. I wrote a C# application that stay in background and hook some keyboard command to create a kind of log files. Now what I need to do is to dra...
http://www.experts-exchange.com/Programming/Languages/.NET/Visual_CSharp/Q_23565375.html
Can anyone please help me with this problem. I look at simmilar questions, but the code is too different from mine to use the solution I found from other got the same error. It's only happens on so...
http://www.experts-exchange.com/Programming/Game/Game_Graphics/DirectX/Q_23869202.html