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I have a NT workstation 4.0 SP5 on my compaq 7400 laptop. It was working fine until now when after i get to the blue screen where it shows all the version information of NT, i get this message "STO...
Zones: Windows NTDate Answered: 12/09/1999 Rating: 6.4 Views: 0
  Does anyone know ?
Zones: HardwareDate Answered: 03/06/2000 Rating: 8.4 Views: 0
I want a c++ 6 program to check its own checksum each time it runs.. I need to know the structure of the executable file header and where to find the checksum.. the only executable file header fo...
Zones: C++Date Answered: 08/14/2000 Rating: 7.0 Views: 0
The title says it all...  ;) Regards, Oli
Zones: Delphi ProgrammingDate Answered: 07/18/2001 Rating: 7.6 Views: 4
I want to checksum a TImage since my app needs to ensure the integrity of the image.  What is the exact algorithm? e.g.   function imagechecksum(TImage) : integer; Of course, if the image is ch...
Zones: Delphi ProgrammingDate Answered: 03/26/2002 Rating: 7.4 Views: 0
hi experts     im writing a nat in c using rh-7.1. The method im using is source-port mapping technique     I have two machines networked at home. Machine A  192.168.0.2 Machine B  192...
Zones: Linux DevDate Answered: 04/05/2002 Rating: 7.8 Views: 4
I have downloaded the file from sunfreeware and transferred to the system in bin mode. While doing tar xvf, it gives directory checksum error. I have downloaded thrice from the site. Any clues ? t...
Zones: Solaris Unix, Sun JDSDate Answered: 07/08/2002 Rating: 7.0 Views: 0
As I was using my IE6 Sp1, i had some problems , system used to hang , when I tried rebooting The system is not  rebooting. I get a blue screen , with urlmon.dll problems and not able to go fur...
Zones: Windows 2000Date Answered: 07/01/2003 Rating: 7.0 Views: 0
hi. can someone recommend a 'C++' way of checking for the the occurance of a * before the 'end of line' which is the beginning of the checksum. The checksum is the 8-bit excusive OR of all charac...
Zones: C++Date Answered: 09/16/2003 Rating: 8.2 Views: 0
The FIRST 2 BYTES in each packet below is a sort of checksum based on the REST of the bytes. Can anyone figure out the algorithm to calculate these 2 bytes? This is for Sierra's 3D Ultra Cool...
Zones: Game ProgrammingDate Answered: 06/23/2004 Rating: 7.2 Views: 0