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1 - 6 of 6 containing alltags:("d3derr_invalidcall") (0 seconds)
The game starts then goes right back off. The log file says"D3DERR_INVALIDCALL C:\work\New_mf\d3d_app.cpp line 71".What does this mean and how can I fix it? It used to play fine.
Zones: GamesDate Answered: 04/24/2003 Grade: A Views: 0
Using DX8 I have the following pieces of code (minus lots of other code, error checking and so forth).  When I make a call to DrawIndexedPrimitive it returns D3DERR_INVALIDCALL and I can't figure o...
Zones: 3D Game ProgrammingDate Answered: 03/29/2001 Grade: A Views: 0
Hey,       When I make a call to the CreateDevice() function using DirectX 8 and C++, it returns D3DERR_INVALIDCALL, which supposedly means one of my parameters is invalid. Here is my code: // --...
Zones: Game ProgrammingDate Answered: 09/27/2003 Grade: A Views: 55
I started programming a directx 3D graphics engine that runs in full screen, a couple months ago for a game I'm trying to make. I started programming and thought I finished the engine and started o...
Zones: 3D Game ProgrammingDate Answered: 02/15/2004 Grade: A Views: 77
Dear Experts, I have a game installed on Windows XP Media Desktop which is not working. I have downloaded the most updated graphics drivers. When starting the game I receive the following er...
Zones: Windows XPDate Answered: 07/04/2006 Grade: A Views: 4
Can anyone please help me with this problem. I look at simmilar questions, but the code is too different from mine to use the solution I found from other got the same error. It's only happens on so...
Zones: Direct-x Game Programming, .NET, C#, MS Visua...Date Asked: 11/02/2008 Points: 500 Comments: 7
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