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u(x,t)=X(x)T(t) This is a 1-d problem where one end is a perfect insulator and the other end: u(L,t)=0 0<=x<=L X"+sX=0 T'+a^2sT=0 I'm not sure how to account for the insulated end...
Zones: Math & ScienceDate Answered: 02/20/2006 Rating: 8.2 Views: 0
Have a look at my RenderScene function...   I have been staring at this for too long... Where's my problem, I am getting no lighting... void RenderScene(void){              glMatrixMode(GL_PROJECTIO...
Zones: OpenGL Game ProgrammingDate Answered: 10/05/2004 Rating: 8.2 Views: 0
Hello, could you write some link with overview of various materials and lights? I'm using Phong shading model, and I'm interested in ambient, diffuse, specular values of lights and materials. I'd...
Zones: Game ProgrammingDate Answered: 12/02/2005 Rating: 8.0 Views: 33
hey, I need to diffuse a "bomb", I was hoping I could get some advice, I have a vague idea of what I need to do. 080519c4 <phase_1>:  80519c4:      55                         push   %ebp  80519c5:      89 e5...
Zones: Assembly, CDate Answered: 04/25/2009 Rating: 7.0 Views: 28
i am studying diffusion and i am trying to see what factors affect the rate of diffusions of one gas through another (is it temp and density of gases ) ? Also what is the relationship between th...
Zones: Math & ScienceDate Answered: 04/03/2007 Rating: 9.8 Views: 0
 
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