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The Solution Rating System

With so many solutions, how can you tell which solutions are most likely to help you and which ones are not? To provide you with a tool to use, we rate our solutions based on various elements that most accurately determine if a solution is a quality solution. To explain what factors affect the solution rating, here are the elements we take into consideration when formulating our solution rating.

  • The Grade of the Solution
  • The Zone Rank of the Expert Providing the Solution
  • The Number of Author and Expert Comments
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  • The Feedback of the Community

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Because of the way the system is set up, the most important variable in this equation is you. As a member of Experts Exchange, you are able to cast your vote on the quality of the solutions in regard to how complete, accurate, helpful and easy to understand each solution is. When you provide your feedback, each rating is adjusted accordingly. So, if you see a solution that has a poor rating that you think is a good solution, let us know by rating it. As you do, the rating will be adjusted and will become more accurate for other members of our site.

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8.0
Is there an upper limit to the number of vertices that a DIRECT3DRMMESHBUILDER object can have? When I add 2500 vertices, it works fine, but more than that will cause a GPF.
Zones: Windows ProgrammingDate Answered: 01/07/1999 Views: 0
I have two 3D devices in my system: an ATI Rage Pro chipset, and a 3DFX Voodoo Graphics chipset. How can I select one over the other? I remember there was a program to do this but I can't find it a...
Zones: Windows 95Date Answered: 07/06/1999 Views: 0
My journey started simply enough, I just wanted to add alpha-blending to a DirectDraw application I'm working on.  Much to my suprise, I learned that DirectDraw doesn't do alpha blending.  I found ...
Zones: 3D Game ProgrammingDate Answered: 06/06/2001 Views: 0
I'm using Direct3D to create a sprite based game. I have the renderer complete and now I need to create routines that handle animation timing. The animation frame is determined by a byte value in t...
Zones: Game Programming, 3...Date Answered: 04/21/2003 Views: 0
A buddy and I  are building a 3D asteroids type game. Things are going great so far. Only really major game thing left is to build the shooting part. Currently it runs great on his older desktop, P...
Zones: Game Programming, 3D Studio, Ga...Date Answered: 06/14/2005 Views: 0
I have started to make a program that will require a sort of drafting window. Something on the lines of AutoCAD, only much, much simpler, and only in two dimensions. I have some experience with GDI...
Zones: Direct-x Game ProgrammingDate Answered: 02/08/2005 Views: 0
I need to modify or copy a single scanline bitmap such that each pixel value in the new bitmap ends up being the sum of its counterpart and all previous pixel values in the source bitmap. Whether t...
Zones: Direct-x Game ProgrammingDate Answered: 05/15/2005 Views: 0
Hello, I want to generate a surface in Direct3D but I can't seem to find the right order of adding Vertexes to make it work alright.  So, for example, can someone write me some code which would ge...
Zones: C++Date Answered: 07/29/1998 Views: 0
I need a fast simple source to initialize D3D and let a picture be seen (jpg,gif,bmp,etc) Source mail to : Devion@hetnet.nl
Zones: C++Date Answered: 05/04/1999 Views: 0
Does anyone know of a good Direct3D class wrapper? I've heard of D3DFrameWork7 and I've heard its good, but I'm not sure what it is.
Zones: 3D Game ProgrammingDate Answered: 05/31/2001 Views: 0