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The Solution Rating System

With so many solutions, how can you tell which solutions are most likely to help you and which ones are not? To provide you with a tool to use, we rate our solutions based on various elements that most accurately determine if a solution is a quality solution. To explain what factors affect the solution rating, here are the elements we take into consideration when formulating our solution rating.

  • The Grade of the Solution
  • The Zone Rank of the Expert Providing the Solution
  • The Number of Author and Expert Comments
  • The Number of Experts Contributing
  • The Feedback of the Community

Your Input Matters
Because of the way the system is set up, the most important variable in this equation is you. As a member of Experts Exchange, you are able to cast your vote on the quality of the solutions in regard to how complete, accurate, helpful and easy to understand each solution is. When you provide your feedback, each rating is adjusted accordingly. So, if you see a solution that has a poor rating that you think is a good solution, let us know by rating it. As you do, the rating will be adjusted and will become more accurate for other members of our site.

If you have any suggestions that you would like to make for our rating system, please ask a question in the Suggestions Zone of Community Support.

Thank you!

6.6
I've got a huge scene all of which renders fine except patterns such as brick and terrazzo floor patterns.  I have rendered in medium aliasing with adaptive sampling set to 32 and boy do I get text...
Zones: LightwaveDate Answered: 09/01/1999 Views: 0
hi ya'll ... got couple of questions about DX7: (and i need a good answer pretty quick) 1. how do i make object transparent ? (not with the DDCOLORKEY, but example like 50% transparent) ...
Zones: Game ProgrammingDate Answered: 07/27/2000 Views: 0
I have drawn a cylinder surrounding entire screen with its axis parallel to x-axis. I want to textue map it so that bitmap(256 * 256) may be tiled but its original shape should be retained. How can...
Zones: 3D Game ProgrammingDate Answered: 09/21/2001 Views: 0
I am using visual basic 6 and direct x 9.  In direct x one loads a texture from a .dds or .bmp file. In visual basic, one can create a picture box and draw graphics on it and then save it as a .bmp...
Zones: 3D Game ProgrammingDate Answered: 06/07/2004 Views: 0
Hi, when i play half life:source it plays ok until i put antialiasing mode on and i get white lines and artiacts in distant view (but short distance is ok.) In the intro when he's on the cable car....
Zones: General SystemsDate Answered: 08/08/2005 Views: 0
In corelDraw 12, can a new texture be added to the existing libraries?  If so, what files type (or types) are required and what's the procedure?  Thanks, Warren Shore
Zones: Web Graphics Software, GraphicsDate Answered: 03/10/2005 Views: 0
Im back!  (it seems like i am the only one who asks questions on FW around here...)   Anyway, whenever i apply a texture to something in FW MX 2004, it doesnt tile properly (textures that came w...
Zones: Adobe FireworksDate Answered: 05/26/2005 Views: 0
For some reason the texture is not being applied to the polygon. it draws the polygon with the last color set. what is wrong with the code? as it is obivous from the looking at the code, it is usin...
Zones: OpenGL Game ProgrammingDate Answered: 08/31/2005 Views: 0
I need some textures for an outdoor scene in which I am modeling a school building.  Do any of you have any textures related to: Bricks Windows grass landscape scenery sidewalk etc.   ...
Zones: OpenGL Game ProgrammingDate Answered: 12/30/2005 Views: 0
I had implemented Texture mapping algorithm in Windows   WIN32. It's performance is 400 polygons per one secound. I want to know more fast Texture mapping algorithm for Windows WIN 32 Programming ...
Zones: CDate Answered: 02/06/1998 Views: 0