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The Solution Rating System

With so many solutions, how can you tell which solutions are most likely to help you and which ones are not? To provide you with a tool to use, we rate our solutions based on various elements that most accurately determine if a solution is a quality solution. To explain what factors affect the solution rating, here are the elements we take into consideration when formulating our solution rating.

  • The Grade of the Solution
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  • The Feedback of the Community

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5.2
Do you know of a fast way of testing the vert order of a polygon in order to calculate proper normals?  
Zones: Game ProgrammingDate Answered: 06/23/2003 Views: 0
My compiler only supports 32 bit integers and I need to be able to use unsigned 64 bit integers, this code needs to be fast and as small as possible memory wise. Does anyone here have any code or t...
Zones: C++Date Answered: 02/28/2002 Views: 0
  I'm trying to load a lot of vertexs (i don't know if the plural of vertex is correct, sorry) but if I use an array too big, the program crashs. 1 "float vert[102400];" isn't enough for making th...
Zones: C++Date Answered: 01/11/2005 Views: 0
I just started to learn DirectX I'm currently using vb6 but intend to switch to vb.net.  but I don't care wich language you use if you give sample in your answer. so far, I have learned how to I...
Zones: Direct-x Game ProgrammingDate Answered: 01/24/2005 Views: 0
Hi, 2 questions... 1) How do I returns the degree of a vertex in a method like as follow : public int getDegree (Vertex v) 2) Also how would I return true if a vertex is an endpoint o...
Zones: JavaDate Answered: 09/13/2005 Views: 0
I am trying to use vertex buffers with the vbuffer sample included with the Direct X 7.0a SDK. I have talked to someone who had done almost excatly the same thing with 6.0 and it worked. I have put...
Zones: Windows ProgrammingDate Answered: 06/07/2000 Views: 0
What's the best way of rendering objects that change shape? e.g water, cloth etc. I know locking vertex buffers is slow so how do I alter vertex positions arbitrarily? I'm using DX8.1 on WinXP.
Zones: Direct-x Game ProgrammingDate Answered: 07/23/2002 Views: 0
I just mistakenly asked this question elsewhere, but here it is again. I've been writing an interactive 3d engine in flash, using "always facing" objects. I want to use polygons, (modelled obj...
Zones: Adobe FlashDate Answered: 11/04/2002 Views: 0
I'm using a vertex array and an index list to display my 3d objects. I'm also using a UVW array and UVW list to texture map them. It looks something like this: ---------------------------------...
Zones: Graphics Game ProgrammingDate Answered: 11/11/2003 Views: 56
HI all I am lost in this stuff and i need some help ! THE CLIQUE PROBLEM Given an undirected graph G = (V,E) and an integer k, does g contain a complete subgraph of at leat k vertices ? THE...
Zones: Math & ScienceDate Answered: 05/02/2004 Views: 27