Do you know of a fast way of testing the vert order of a polygon in order to calculate proper normals?
http://www.experts-exchange.com/Programming/Game/Q_20616299.html
My compiler only supports 32 bit integers and I need to be able to use unsigned 64 bit integers, this code needs to be fast and as small as possible memory wise. Does anyone here have any code or t...
http://www.experts-exchange.com/Programming/Languages/CPP/Q_20133813.html
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C++Date Answered: 02/28/2002 Rating: 7.6 Views: 0
I'm trying to load a lot of vertexs (i don't know if the plural of vertex is correct, sorry) but if I use an array too big, the program crashs. 1 "float vert[102400];" isn't enough for making th...
http://www.experts-exchange.com/Programming/Languages/CPP/Q_21269169.html
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C++Date Answered: 01/11/2005 Rating: 9.0 Views: 0
I just started to learn DirectX I'm currently using vb6 but intend to switch to vb.net. but I don't care wich language you use if you give sample in your answer.
so far, I have learned how to I...
http://www.experts-exchange.com/Programming/Game/Game_Graphics/DirectX/Q_21275155.html
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...Date Answered: 01/24/2005 Rating: 8.2 Views: 0
Hi,
2 questions...
1) How do I returns the degree of a vertex in a method like as follow :
public int getDegree (Vertex v)
2) Also how would I return true if a vertex is an endpoint o...
http://www.experts-exchange.com/Programming/Languages/Java/Q_21526813.html
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JavaDate Answered: 09/13/2005 Rating: 8.2 Views: 0
I am trying to use vertex buffers with the vbuffer sample included with the Direct X 7.0a SDK. I have talked to someone who had done almost excatly the same thing with 6.0 and it worked. I have put...
http://www.experts-exchange.com/Programming/System/Windows__Programming/Q_10392776.html
What's the best way of rendering objects that change shape? e.g water, cloth etc. I know locking vertex buffers is slow so how do I alter vertex positions arbitrarily?
I'm using DX8.1 on WinXP.
http://www.experts-exchange.com/Programming/Game/Game_Graphics/DirectX/Q_20326448.html
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...Date Answered: 07/23/2002 Rating: 7.0 Views: 0
I just mistakenly asked this question elsewhere, but here it is again.
I've been writing an interactive 3d engine in flash, using "always facing" objects. I want to use polygons, (modelled obj...
http://www.experts-exchange.com/Software/Photos_Graphics/Web_Graphics/Macromedia_Flash/Q_2...
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Adobe FlashDate Answered: 11/04/2002 Rating: 7.6 Views: 0
I'm using a vertex array and an index list to display my 3d objects. I'm also using a UVW array and UVW list to texture map them.
It looks something like this:
---------------------------------...
http://www.experts-exchange.com/Programming/Game/Game_Graphics/Q_20593582.html
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...Date Answered: 11/11/2003 Rating: 7.6 Views: 109
HI all
I am lost in this stuff and i need some help !
THE CLIQUE PROBLEM
Given an undirected graph G = (V,E) and an integer k, does g contain a complete subgraph of at leat k vertices ?
THE...
http://www.experts-exchange.com/Other/Math_Science/Q_20813997.html