- Lead the organization's Agile transformation for 5 development teams.
- Developed and implemented a multilevel planning process to provide cohesion between sprint work and company strategies.
- Manage the project portfolio to provide visibility of the roadmap and align priorities of programs.
Project Manager
SCEA PlayStation
December 2012 – September 2014
- Identified scope of work, planned and executed production of pre-rendered, in-game, CG and 2D content
- Created and managed production schedules, budgets, and workflow documentation
- Lead daily scrum meetings for production, supervisors, and departments
- Supervised a team of Associate Project Managers
- Developed and coordinated pipelines, workflows and post-mortem evaluations
- Built and fostered client relationships to secure return work
- Proactively disseminated information, evaluated risk and proposed solutions
- Defined and collected metrics to monitor project progress and efficiency
- Prioritized bugs, feature requests and content modifications against remaining project duration
CREDITS: KILLZONE SHADOWFALL, THE ORDER: 1886
Associate Producer
SCEA PlayStation
September 2011 – December 2012
- Trained and mentored 3 Project Coordinators
- Generated productivity reports and cost burndowns
- Collaborated with external clients, vendors and internal departments from multiple disciplines
- Crewed and managed up to 65 artists, both onsite and offsite
- Responsible for successful delivery of work to both domestic and international clients
- Implemented custom workflows for use in tracking software
- Designed layouts in Shotgun for artist use on a department basis
- Cast talent for facial scans and motion capture; coordinated pre-production for shoots
- Script supervised and operated proprietary database ingestion on motion capture shoots
- Created video reference edits; generated and ingested edit decision lists
- Comprehensive knowledge of game cinematic pipeline
- Full production understanding of next-gen facial rigging solutions from scanning to implementation
CREDITS: SORCERY, THE UNFINISHED SWAN, PLAYSTATION ALL-STARS BATTLE ROYALE
Project Coordinator
SCEA PlayStation
July 2010 – September 2011
- Created production schedules and assigned work to be completed
- Documented feedback and managed Shotgun communication and tasks
- Created presentations and pitches for executive management
- Leveled resources, resolved schedules and assisted with department organizational tasks
- Facilitated motion capture shoots along with casting and coordination of AAA talent
- Responsible for project bidding, scheduling, staffing, pipeline optimization and coordination
- Planned and executed all special events
- Scheduled and booked travel
Development and Acquisitions Intern
Samuel Goldwyn Films
January 2009 – June 2009
- Conducted research for media and grassroots campaigns
- Monitored and tracked press breaks and reactions for films at festivals
- Analyzed and graded scripts, plays and short stories for potential development
- Performed administrative work to support the Director of Acquisitions
- Attended film screenings to evaluate candidates for procurement