Mapping Phys To Linear and vice versa

This is my situation (and problem):
0. I first allocate some pages using PageAllocate()
1. I then lock those pages in memory using LinPageLock()
2. I get the physical addresses of the pages I've locked using CopyPageTable()
3. I then try to get the linear address from the physical address using MapPhysToLinear()

My problem is that the linear address I get from step 0 is different from the one I get from step 3. In my VxD, at some point, I have a physical address and the VxD wants the linear address corresponding to it, so it can write something there. This linear address should be the same one that the application also has (the application records the linear address it gets from the PageAllocate() call), so that the application can later see what the VxD wrote.

Why are those linear addresses different? Do the two addresses still point to the same region so that if the VxD writes something, it can be seen in the application?
tripunitAsked:
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doncCommented:
MapPhysToLinear is designed to give you a linear address to use so you can touch the given physical page, but it isn't designed to search all page tables in the system, and try to guess which page table, using which linear address, was used to find this physical address.

Likewise, it is possible that the linear address visible to your Win32 app is not available in the address space of the VxD, so the VxD needs a copy mapped into a high spot that is valid no matter which app context is active.

To answer your second question, yes, those two linear addresses point to the same physical location, so you can write using one and read with another, and everything works OK.
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