Menu in a TDialog object (Borland C++ v4.5)

I have with Borland C++ 4.5 Resource workshop defined a dialogbox and included a menu in the dialog.

From my TDialog object do I want to act on the menu selections (the menu is showed automatic)

How can in the TDialog object catch when a menu item is selected/activated.

What must the response tabel contain ?

Must I do more than define a response tabel ?
E.g. any init of the menu ? Or connecting the menu to the Dialog.


Now my response table contain this:

DEFINE_RESPONSE_TABLE1(T_DC_createDataDialog, TDialog)
  EV_COMMAND(IDM_EN_OPEN, SelectTDEfile),
// IDM_EN_OPEN = the menu item.
// SelectTDEfile = the function.
END_RESPONSE_TABLE;


I hope it makes sense.
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tovergaardAsked:
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gaohongConnect With a Mentor Commented:
Hi,

Must I do more than define a response tabel ?  Yes
   
E.g. any init of the menu ? yes or no
yes. If you are not using OWL function to do what you want
for instance. To define a pop up menu for a particular window
you need construct  a TPopupMenu and appen your menu items.
Or connecting the menu to the Dialog.  

No. TDialog (TWindow) has done menu init for you.

So you only need to define your response table and command
handler in your dialog class like:


  DEFINE_RESPONSE_TABLE1(T_DC_createDataDialog, TDialog)
         EV_COMMAND(IDM_EN_OPEN, SelectTDEfile),
         EV_COMMAND_ENABLE(IDM_EN_OPEN, SelectTDEfileEnable),
         ...
  END_RESPONSE_TABLE;

Good luck

gaohong xie
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