Java Client socket buffer overflow

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akrebsAsked:
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heistadCommented:
The Socket class implements a TCP/IP connection to your server. TCP guarantees that all of the data sent on this connection is delivered _reliably_ in the order it was sent. For information to be 'lost or misordered' would mean that the TCP ordering and/or the reliablity guarantees are breaking down. This seems unreasonable as everyone would be screaming that the Socket class is broken. Your problem is most likely someplace else.

The Socket class is based on native sockets which are highly platform dependent. If you look at the JDK implementation of Socket you will find that the io methods directly call native code. This is why you won't find an interface to change the queue size of a Socket; there is no defined standard across platforms to change this. In fact I'm not sure that the majority of platforms provide a way to change this :)

You cannot speed up the socket itself, but you can speed up your code. I think that you can get rid of the buffered input stream as the native socket would be doing its own internal buffering. I suspect that this stream is internally allocating memory, which among other things in Java, is very slow :) . Furthermore DataInputStreams (and output) are very slow. You will get a great increase in speed if you don't use these. You could use a byte(or possibly add or multiply the first X bytes off the socket together if you are desperate) to indicate the size, but then you would be limited to byte sized records(or a multiple of byte size records).

I hope this helps. If it doesn't post or mail some code and I'll take a deeper look.
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