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Solved

Waiting for a RETURN key in a TEdit.

Posted on 1997-04-04
8
380 Views
Last Modified: 2006-11-17
Hi everyone, I have an application which use the TDialog as the main window. I have a TEdit object which the user can type information. I would like to perform an action if the RETURN key is pressed. How can I intercept the RETURN key message?? I have tried WM_CHAR, WM_SYSCHAR but they don't seem to work. I never enter the EvChar function. Can someone provide some help. Thanks.
Regards,
Gerry
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Comment
Question by:gcapwell
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8 Comments
 
LVL 3

Accepted Solution

by:
gaohong earned 70 total points
ID: 1162568
Hi, gcapwell:

You have to process WM_KEYDOWN as
DEFINE_RESPONSE_TABLE1(RetEdit, TEdit)
  EV_WM_KEYDOWN,
END_RESPONSE_TABLE;

void RetEdit::EvKeyDown(uint key, uint repeatCount, uint flags)
      {
        if(key == VK_TAB  || key == VK_RETURN ||             //left, right
           key == VK_UP   || key == VK_DOWN   ||             //up, down
           key == VK_HOME || key == VK_END    ||
           key == VK_NEXT || key == VK_PRIOR)
        {
            //do what you want
        }
      else
            TEdit::EvKeyDown(key, repeatCount, flags);
        }

good luck
gaohong xie

0
 

Author Comment

by:gcapwell
ID: 1162569
gaohong,
The TEdit object is in a TDialog. Do I add the WM_KEYDOWN event to the existing response table, or does the TEdit get it's own response table? I have tried to add it to the TDialog response table but it doesn't seem to work. Thanks for your help.
Regards, Gerry
0
 
LVL 3

Expert Comment

by:gaohong
ID: 1162570
look here, it is in TEdit, derive your special editor

DEFINE_RESPONSE_TABLE1(RetEdit, TEdit)
          EV_WM_KEYDOWN,
END_RESPONSE_TABLE;

good luck

gaohong
0
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Author Comment

by:gcapwell
ID: 1162571
I have done what you said and still receive the following errors:

Error:  FUNC.H(140,3):Ambiguous override of virtual base member 'TWindow::GetClassName()': 'TEdit::GetClassName()'
Error:  FUNC.H(140,3):Ambiguous override of virtual base member 'TWindow::GetClassName()': 'TDialog::GetClassName()'

To restate my problem. I have a TDialog with a TEdit control (one line of text allowed) and I would like to perform a function when RETURN is hit. I have two seperate response tables DECLARE_RESPONSE_TABLE1(EditObjs, TEdit) and DECLARE_RESPONSE_TABLE1(FuncDialog,TDialog) I also have two classes called EditObjs with a function EvKeyDown(UINT,UINT,UINT) as a member and another class FuncDialog. My EvKeyDown() function uses a variable 'X' in my FuncDialog:TDialog class.
How can I receive messages from both TEdit and TDialog and use variables shared by both?? Am I missing something? See below.

DEFINE_RESPONSE_TABLE1(FuncDialog,TDialog)
 EV_EN_CHANGE(IDC_FREQUENCY,EditSineWave),
END_RESPONSE_TABLE;
DECLARE_RESPONSE_TABLE(Freq);
DEFINE_RESPONSE_TABLE1(Freq,TEdit)
 EV_WM_KEYDOWN,
END_RESPONSE_TABLE;

class EditObjs:TEdit
{
  protected:
  void EvKeyDown(UINT,UINT,UINT); <-- uses int X
}
class FuncDialog: TDialog
{
 other funcs
 int X;
}
end.
0
 

Author Comment

by:gcapwell
ID: 1162572
I have done what you said and still receive the following errors:

Error:  FUNC.H(140,3):Ambiguous override of virtual base member 'TWindow::GetClassName()': 'TEdit::GetClassName()'
Error:  FUNC.H(140,3):Ambiguous override of virtual base member 'TWindow::GetClassName()': 'TDialog::GetClassName()'

To restate my problem. I have a TDialog with a TEdit control (one line of text allowed) and I would like to perform a function when RETURN is hit. I have two seperate response tables DECLARE_RESPONSE_TABLE1(EditObjs, TEdit) and DECLARE_RESPONSE_TABLE1(FuncDialog,TDialog) I also have two classes called EditObjs with a function EvKeyDown(UINT,UINT,UINT) as a member and another class FuncDialog. My EvKeyDown() function uses a variable 'X' in my FuncDialog:TDialog class.
How can I receive messages from both TEdit and TDialog and use variables shared by both?? Am I missing something? See below.

DEFINE_RESPONSE_TABLE1(FuncDialog,TDialog)
 EV_EN_CHANGE(IDC_FREQUENCY,EditSineWave),
END_RESPONSE_TABLE;
DECLARE_RESPONSE_TABLE(EditObjs);
DEFINE_RESPONSE_TABLE1(EditObjs,TEdit)
 EV_WM_KEYDOWN,
END_RESPONSE_TABLE;

class EditObjs:TEdit
{
  protected:
  void EvKeyDown(UINT,UINT,UINT); <-- uses int X
}
class FuncDialog: TDialog
{
 other funcs
 int X;
}
end.
0
 
LVL 3

Expert Comment

by:gaohong
ID: 1162573
I did see the place you handle WM_KEYDOWN in your editor

copy following to a .h file
#ifndef RETEDIT.H
#define RETEDIT.H

#include <owl\edit.h>

#pragma hdrstop

class RetEdit : virtual public TEdit
{
public:
      RetEdit::RetEdit(TWindow*        parent,
                         int             id,
                         const char far* text,
                         int x, int y, int w, int h,
                      uint            textLen = 0,
                      bool            multiline = false,
                      TModule*        module = 0);
      ~RetEdit() {;}

       void EvKeyDown(uint key, uint repeatCount, uint flags);

private: // hidden to prevent accidental copying or assignment
       RetEdit(const RetEdit&);
       RetEdit& operator =(const RetEdit&);

       DECLARE_RESPONSE_TABLE(RetEdit);
};

#endif


then copy following to .cpp file

#include above .h file

DEFINE_RESPONSE_TABLE1(RetEdit, TEdit)
  EV_WM_KEYDOWN,
END_RESPONSE_TABLE;

RetEdit::RetEdit(TWindow*        parent,
                   int             id,
                   const char far* text,
                   int x, int y, int w, int h,
                   uint            textLen,
                   bool            multiline,
                   TModule*        module)
        :TEdit(parent, id, text, x, y, w, h, textLen, multiline, module)
      {
      }

void RetEdit::EvKeyDown(uint key, uint repeatCount, uint flags)
      {
        if(key == VK_TAB  || key == VK_RETURN ||             //left, right
           key == VK_UP   || key == VK_DOWN   ||             //up, down
           key == VK_HOME || key == VK_END    ||
           key == VK_NEXT || key == VK_PRIOR)
        {
            //do what you want, or post user message to
                //parent (your dialog) if you prefer to
                //handle it in your dialog
        }
      else
            TEdit::EvKeyDown(key, repeatCount, flags);
        }

If editor is from resource, make sure select check want return,
and use appropriate form of TEdit() constrcutor

good luck
gaohong xie
0
 

Author Comment

by:gcapwell
ID: 1162574
Gaohong, I was able to take your answers and incorporate them into my program without errors, but I still cannot intercept the keystrokes from the TEdit control. Do you have any simple example code you can upload? I am using the resource workshop and using the correct version of TEdit, but it doesn't seem to connect to the control properly. See below:

.h file
class RetEdit: virtual public TEdit
{
   public:
   RetEdit::RetEdit(TWindow* parent, int id, uint                  textlen,TModule* module);
   ~RetEdit();
   void EvKeyDown(uint, uint,uint);
   DECLARE_RESPONSE_TABLE(RetEdit);
};
;-----------------------------;
.cpp file

DEFINE_RESPONSE_TABLE1(RetEdit,TEdit)
 EV_WM_KEYDOWN,
END_RESPONSE_TABLE;

RetEdit::RetEdit(TWindow* parent, int id=IDC_FREQUENCY,uint textlen=8,TModule* module=0):TEdit(parent,id,textlen,module)
{
      
}
Thanks for your help.
Regards, Gerry
0
 

Author Comment

by:gcapwell
ID: 1162575
Gaohong, I was finally successful in intercepting keyboard inputs from the TEdit control.  Disregard my last comment. Thanks for all your help.

Best Regards,
Gerald Capwell
0

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