Solved

Waiting for a RETURN key in a TEdit.

Posted on 1997-04-04
8
372 Views
Last Modified: 2006-11-17
Hi everyone, I have an application which use the TDialog as the main window. I have a TEdit object which the user can type information. I would like to perform an action if the RETURN key is pressed. How can I intercept the RETURN key message?? I have tried WM_CHAR, WM_SYSCHAR but they don't seem to work. I never enter the EvChar function. Can someone provide some help. Thanks.
Regards,
Gerry
0
Comment
Question by:gcapwell
  • 5
  • 3
8 Comments
 
LVL 3

Accepted Solution

by:
gaohong earned 70 total points
Comment Utility
Hi, gcapwell:

You have to process WM_KEYDOWN as
DEFINE_RESPONSE_TABLE1(RetEdit, TEdit)
  EV_WM_KEYDOWN,
END_RESPONSE_TABLE;

void RetEdit::EvKeyDown(uint key, uint repeatCount, uint flags)
      {
        if(key == VK_TAB  || key == VK_RETURN ||             //left, right
           key == VK_UP   || key == VK_DOWN   ||             //up, down
           key == VK_HOME || key == VK_END    ||
           key == VK_NEXT || key == VK_PRIOR)
        {
            //do what you want
        }
      else
            TEdit::EvKeyDown(key, repeatCount, flags);
        }

good luck
gaohong xie

0
 

Author Comment

by:gcapwell
Comment Utility
gaohong,
The TEdit object is in a TDialog. Do I add the WM_KEYDOWN event to the existing response table, or does the TEdit get it's own response table? I have tried to add it to the TDialog response table but it doesn't seem to work. Thanks for your help.
Regards, Gerry
0
 
LVL 3

Expert Comment

by:gaohong
Comment Utility
look here, it is in TEdit, derive your special editor

DEFINE_RESPONSE_TABLE1(RetEdit, TEdit)
          EV_WM_KEYDOWN,
END_RESPONSE_TABLE;

good luck

gaohong
0
 

Author Comment

by:gcapwell
Comment Utility
I have done what you said and still receive the following errors:

Error:  FUNC.H(140,3):Ambiguous override of virtual base member 'TWindow::GetClassName()': 'TEdit::GetClassName()'
Error:  FUNC.H(140,3):Ambiguous override of virtual base member 'TWindow::GetClassName()': 'TDialog::GetClassName()'

To restate my problem. I have a TDialog with a TEdit control (one line of text allowed) and I would like to perform a function when RETURN is hit. I have two seperate response tables DECLARE_RESPONSE_TABLE1(EditObjs, TEdit) and DECLARE_RESPONSE_TABLE1(FuncDialog,TDialog) I also have two classes called EditObjs with a function EvKeyDown(UINT,UINT,UINT) as a member and another class FuncDialog. My EvKeyDown() function uses a variable 'X' in my FuncDialog:TDialog class.
How can I receive messages from both TEdit and TDialog and use variables shared by both?? Am I missing something? See below.

DEFINE_RESPONSE_TABLE1(FuncDialog,TDialog)
 EV_EN_CHANGE(IDC_FREQUENCY,EditSineWave),
END_RESPONSE_TABLE;
DECLARE_RESPONSE_TABLE(Freq);
DEFINE_RESPONSE_TABLE1(Freq,TEdit)
 EV_WM_KEYDOWN,
END_RESPONSE_TABLE;

class EditObjs:TEdit
{
  protected:
  void EvKeyDown(UINT,UINT,UINT); <-- uses int X
}
class FuncDialog: TDialog
{
 other funcs
 int X;
}
end.
0
Maximize Your Threat Intelligence Reporting

Reporting is one of the most important and least talked about aspects of a world-class threat intelligence program. Here’s how to do it right.

 

Author Comment

by:gcapwell
Comment Utility
I have done what you said and still receive the following errors:

Error:  FUNC.H(140,3):Ambiguous override of virtual base member 'TWindow::GetClassName()': 'TEdit::GetClassName()'
Error:  FUNC.H(140,3):Ambiguous override of virtual base member 'TWindow::GetClassName()': 'TDialog::GetClassName()'

To restate my problem. I have a TDialog with a TEdit control (one line of text allowed) and I would like to perform a function when RETURN is hit. I have two seperate response tables DECLARE_RESPONSE_TABLE1(EditObjs, TEdit) and DECLARE_RESPONSE_TABLE1(FuncDialog,TDialog) I also have two classes called EditObjs with a function EvKeyDown(UINT,UINT,UINT) as a member and another class FuncDialog. My EvKeyDown() function uses a variable 'X' in my FuncDialog:TDialog class.
How can I receive messages from both TEdit and TDialog and use variables shared by both?? Am I missing something? See below.

DEFINE_RESPONSE_TABLE1(FuncDialog,TDialog)
 EV_EN_CHANGE(IDC_FREQUENCY,EditSineWave),
END_RESPONSE_TABLE;
DECLARE_RESPONSE_TABLE(EditObjs);
DEFINE_RESPONSE_TABLE1(EditObjs,TEdit)
 EV_WM_KEYDOWN,
END_RESPONSE_TABLE;

class EditObjs:TEdit
{
  protected:
  void EvKeyDown(UINT,UINT,UINT); <-- uses int X
}
class FuncDialog: TDialog
{
 other funcs
 int X;
}
end.
0
 
LVL 3

Expert Comment

by:gaohong
Comment Utility
I did see the place you handle WM_KEYDOWN in your editor

copy following to a .h file
#ifndef RETEDIT.H
#define RETEDIT.H

#include <owl\edit.h>

#pragma hdrstop

class RetEdit : virtual public TEdit
{
public:
      RetEdit::RetEdit(TWindow*        parent,
                         int             id,
                         const char far* text,
                         int x, int y, int w, int h,
                      uint            textLen = 0,
                      bool            multiline = false,
                      TModule*        module = 0);
      ~RetEdit() {;}

       void EvKeyDown(uint key, uint repeatCount, uint flags);

private: // hidden to prevent accidental copying or assignment
       RetEdit(const RetEdit&);
       RetEdit& operator =(const RetEdit&);

       DECLARE_RESPONSE_TABLE(RetEdit);
};

#endif


then copy following to .cpp file

#include above .h file

DEFINE_RESPONSE_TABLE1(RetEdit, TEdit)
  EV_WM_KEYDOWN,
END_RESPONSE_TABLE;

RetEdit::RetEdit(TWindow*        parent,
                   int             id,
                   const char far* text,
                   int x, int y, int w, int h,
                   uint            textLen,
                   bool            multiline,
                   TModule*        module)
        :TEdit(parent, id, text, x, y, w, h, textLen, multiline, module)
      {
      }

void RetEdit::EvKeyDown(uint key, uint repeatCount, uint flags)
      {
        if(key == VK_TAB  || key == VK_RETURN ||             //left, right
           key == VK_UP   || key == VK_DOWN   ||             //up, down
           key == VK_HOME || key == VK_END    ||
           key == VK_NEXT || key == VK_PRIOR)
        {
            //do what you want, or post user message to
                //parent (your dialog) if you prefer to
                //handle it in your dialog
        }
      else
            TEdit::EvKeyDown(key, repeatCount, flags);
        }

If editor is from resource, make sure select check want return,
and use appropriate form of TEdit() constrcutor

good luck
gaohong xie
0
 

Author Comment

by:gcapwell
Comment Utility
Gaohong, I was able to take your answers and incorporate them into my program without errors, but I still cannot intercept the keystrokes from the TEdit control. Do you have any simple example code you can upload? I am using the resource workshop and using the correct version of TEdit, but it doesn't seem to connect to the control properly. See below:

.h file
class RetEdit: virtual public TEdit
{
   public:
   RetEdit::RetEdit(TWindow* parent, int id, uint                  textlen,TModule* module);
   ~RetEdit();
   void EvKeyDown(uint, uint,uint);
   DECLARE_RESPONSE_TABLE(RetEdit);
};
;-----------------------------;
.cpp file

DEFINE_RESPONSE_TABLE1(RetEdit,TEdit)
 EV_WM_KEYDOWN,
END_RESPONSE_TABLE;

RetEdit::RetEdit(TWindow* parent, int id=IDC_FREQUENCY,uint textlen=8,TModule* module=0):TEdit(parent,id,textlen,module)
{
      
}
Thanks for your help.
Regards, Gerry
0
 

Author Comment

by:gcapwell
Comment Utility
Gaohong, I was finally successful in intercepting keyboard inputs from the TEdit control.  Disregard my last comment. Thanks for all your help.

Best Regards,
Gerald Capwell
0

Featured Post

How your wiki can always stay up-to-date

Quip doubles as a “living” wiki and a project management tool that evolves with your organization. As you finish projects in Quip, the work remains, easily accessible to all team members, new and old.
- Increase transparency
- Onboard new hires faster
- Access from mobile/offline

Join & Write a Comment

Introduction This article is the first in a series of articles about the C/C++ Visual Studio Express debugger.  It provides a quick start guide in using the debugger. Part 2 focuses on additional topics in breakpoints.  Lastly, Part 3 focuses on th…
C++ Properties One feature missing from standard C++ that you will find in many other Object Oriented Programming languages is something called a Property (http://www.experts-exchange.com/Programming/Languages/CPP/A_3912-Object-Properties-in-C.ht…
The viewer will learn how to user default arguments when defining functions. This method of defining functions will be contrasted with the non-default-argument of defining functions.
The viewer will be introduced to the member functions push_back and pop_back of the vector class. The video will teach the difference between the two as well as how to use each one along with its functionality.

771 members asked questions and received personalized solutions in the past 7 days.

Join the community of 500,000 technology professionals and ask your questions.

Join & Ask a Question

Need Help in Real-Time?

Connect with top rated Experts

11 Experts available now in Live!

Get 1:1 Help Now