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Deriving from CToolBar



I have the need for a CToolBar derived toolbar that contains no bitmapped buttons. I want it to contain only Combo boxes (5 in total). There is a sample called DOCTOOL (from VC 4.2) that comes close to what I want. It derives from CToolBar then uses the ability to resize the ID_SEPARATOR sections of the toolbar to give the required amount of space for a combo box control.

However an EditButtons Array consisting of only ID_SEPARATORs does not allow CalcDynamicLayout to operate correctly thus loosing the advantages of deriving from CToolBar.

Has Anyone got any suggestions ? Or sample code ?



 

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josephine
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josephine
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josephineAuthor Commented:
Adjusted points to 127
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JohnWeidnerCommented:
Maybe you will have to override the CToolbar::CalcDynamicLayout function which you have modified to work with only separators.
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sem040797Commented:
I would derive from CDialogBar instead. This gives you the advantage of being able to process your combo boxes just like in a modeless dialog plus gives you all the support for for the normal docking behaviors of toolbars.

Create a new dialog making its size 20 dialog units high to correspond to a normal toolbar size. Add your combo boxes. In Visual C++ 4.2, class wizard doesn't directly support CDialogBar, but I used CDialog as a base class to get my variables and messages set up then edited the code to change the derivation to CDialogBar. Be aware there is no OnInitDialog with a CDialogBar derived class. Override the Create function instead.


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josephineAuthor Commented:
Sem,

I have already tried deriveing from CDialogBar. My problem with that is that I cannot specify the dimensions of the dialog in pixels but only in dialog units. Making the dialog a standard 20 pixels high is impossible because I cannot draw it in pixels. If you can tell me how to set the dialog hieght at 20 pixels high and position and size the controls in pixels the points are yours.

Regards Josephine
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sem040797Commented:
I'm a little unclear as to why you have to draw it. When you create a dialog bar, yor just refer to the resource ID of your dialog. The framework takes care of drawing it. Your controls are positioned using the resource editor. I merely sized the dialog so that when it was docked it didn't change the size of the toolbar, then positioned the controls where I wanted them.

If you have to move controls arround because you are resizing the dialog bar, check out article Q143255 How to Make a Resizable Dialog Bar. Basically you derive a new class from CDialogBar and override the CalcDynamicLayout and CalcFixedLayout functions. Samples are included in the article. I've also overridden the OnSize function for a CFormView dialog(with a resizable border) and used MoveWindow to reposition controls, however I've not tried this on a CDialogBar derived class.

If you really need to translate between dialog units and pixels, refer to the help on GetDialogBaseUnits(). This assumes you are using the system font for your dialog. If not, see article Q145994: How to Calculate Dialog Units When Not Using the System Font. These articles include sample code.


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