Source Code Needed

Posted on 1997-04-06
Medium Priority
Last Modified: 2010-04-15
I am writing a Home Inventory Program and am in over my head.  I am looking for source code, not to copy but to get ideas from.....
Question by:greedyfly

Accepted Solution

reyelts earned 100 total points
ID: 1249828
 For what platform? In any event, it would probably be best to
write this sort of program in C++ ( it seems to lend itself to
that ). If however you don't know C++ you can simulate
object-orientedness using C, just with typedefs.

  If an item/object is the base of the model than you can do something like this...

  /* The condition of an item */
  typedef _ItemCondition enum {
  } ItemCondition;
  /* The return status from a function call */
  typedef _ReturnStatus _enum {
  } ReturnStatus;
  /* An item */    
  typedef struct _ITEM {
    char            *sName;   /* The name of the item       */
    char            *sBrand;  /* The brand of the item      */
    ItemCondition   Condition;
    struct _ITEM*   NextItem;
    struct _ITEM*   PreviousItem;


  Then you need something like the following functions.
  /* Create a new item */
  ReturnStatus NewItem( PITEM pNewItemStats );

  /* Remove an existing item */
  ReturnStatus RemoveItem( int iItemIndex );

  /* Change an item's settings */
  ReturnStatus SetItem( PITEM pItemStats, int iItemMask );

  /* Save all the items to disk */
  ReturnStatus SaveItems( PITEM pItemList );
  /* Load all of the items from disk */
  PITEM LoadItems();

  /* Free all of the items and resources allocated */
  ReturnStatus FreeItems( PITEM pItemList );
  So finally, your program looks something like...

  int main( int argc, char** argv ) {

    PITEM pItemList;  /* Pointer to the list of items */

    HandleArgs( argc, argv ); /* Deal with passed arguments */

    pItemList = LoadItems(); /* Load all of the items into mem */


    FreeItems( pItemList );

    return( EXIT_SUCCESS );

Author Comment

ID: 1249829
I am only able to work in C right now.  This will help.  Thank you very much...

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