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Watcom c++ 10.6

I don´t understand how to make my first program with
watcom c++ 10.6 for windows. How can i make "hello world!" window + when i push some key on keyboard it ends, so how im going to do that with watcom?!? is there anymore void main (void).. or something like that.. what is the basic form to code with watcom under windows?
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mov
Asked:
mov
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1 Solution
 
yonatCommented:
C++ answer:

#include <iostream.h>

int main()
{
    cout << "hello world!";
    return 0;
}


C answer:

#include <stdio.h>

int main(void)
{
    printf("hello world!");
    return 0;
}

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movAuthor Commented:
I didn't get any window that shows me "Hello world!".
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kw040597Commented:
The above code from yonat should be OK, if you you have set the program type to Win32 console and run it under Windows95/NT. For creating a real GUI Windows app, you should include <windows.h> and use WinMain() as your startup function. There should be a lot of examples around. Go to any book store you'll find one.

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movAuthor Commented:
Edited text of question
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movAuthor Commented:
Ok, i changed the question to more understand form. i meant that it works with windows 95. And still when im running that program it doesnt show me anything. So i want that hello world!
in my screen.
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kw040597Commented:
#include <windows.h>

LRESULT APIENTRY WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
    const char sz[] = "Hello World!";

    PAINTSTRUCT ps;

    switch (uMsg) {
    case WM_DESTROY:
        PostQuitMessage(0);
        return 0;
    case WM_PAINT:
        BeginPaint(hwnd, &ps);
        SetTextColor(ps.hdc, GetSysColor(COLOR_WINDOWTEXT));
        SetBkColor(ps.hdc, GetSysColor(COLOR_WINDOW));
        TextOut(ps.hdc, 0, 0, sz, strlen(sz));
        EndPaint(hwnd, &ps);
        break;
    }

    return DefWindowProc(hwnd, uMsg, wParam, lParam);
}

int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
    HWND hwnd;
    WNDCLASS wc;
    MSG msg;

    wc.style = CS_DBLCLKS;
    wc.lpfnWndProc = (WNDPROC)WndProc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hInstance = hInstance;
    wc.hIcon = NULL;
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
    wc.lpszMenuName  = NULL;
    wc.lpszClassName = "Hello World Window Class";

    if ( !RegisterClass(&wc) )
        return 0;

    hwnd = CreateWindow(
        wc.lpszClassName,
        "Hello World!",
        WS_OVERLAPPEDWINDOW,
        CW_USEDEFAULT, 0,
        200, 200,
        NULL,
        NULL,
        hInstance,
        NULL);

    if ( !hwnd )
        return 0;

    ShowWindow(hwnd, nCmdShow);

    while ( GetMessage(&msg, NULL, 0, 0) ) {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }
    return msg.wParam ;
}

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movAuthor Commented:
i grade KW's answer good, because for an excellent there should be comments what some of those lines do in code?

like :

PAINTSTRUCT ps;  // this is xxxx.

but that example did work, and im very pleased.
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