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PlayMetaFile in a MemoryDC

Posted on 1997-05-05
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Last Modified: 2013-11-20
Hi,

I tried to play a Metafile into a compatible Memory DC with MFC. It did not work. Is it possible? And how can I do it?
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Question by:lenord
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Expert Comment

by:AVaulin
ID: 1301341
How you try do it? Can you show code?
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Author Comment

by:lenord
ID: 1301342
Hi,

here is a part of the source code:
Thanks.


CBitmap * MetaBitmap;
CDC*      MetaDC;

if (MetaBitmap)
      delete MetaBitmap;
if (MetaMemDC)
      delete MetaMemDC;
            
// neue Bitmap erzeugen
MetaBitmap = new CBitmap;
if (!MetaBitmap->CreateCompatibleBitmap( pDC,
      (int)((BitmapSize.right-BitmapSize.left)),
      (int)((BitmapSize.bottom-BitmapSize.top)) ))
      return FALSE;

// neuen Memory DC erzeugen
MetaMemDC = new CDC;
if (!MetaMemDC->CreateCompatibleDC( pDC ) ||
      !MetaMemDC->SelectObject(MetaBitmap)            )
      return FALSE;
   
// Bitmap neu erzeugen
// Mapmode setzen
pDC->SetMapMode(MM_ANISOTROPIC);
// Viewport-Ausdehnung entsprechend der Bitmapgröße setzen
pDC->SetViewportExt( (int)((BitmapSize.right-BitmapSize.left)),
                 (int)((BitmapSize.bottom-BitmapSize.top)) );
      
// Metafile abspielen
if (!MetaMemDC->PlayMetaFile(MetaFile))
{                  
      TRACE("Fehler beim Abspielen des Metafiles");
      return FALSE;
}                          

// Bitmap anzeigen
      
if (!pDC->BitBlt(       DstRect.left,                  // Dest X-Pos
                    DstRect.top,                  // Dest Y-Pos
                   DstRect.right-DstRect.left,      // Dest Breite
                   DstRect.bottom-DstRect.top,      // Dest Höhe
                   MetaMemDC,                  // Source DC
                   DstRect.left,                  // Src X-Pos
                   DstRect.top,                  // Src Y-Pos
                   SRCCOPY )      )            // Modus
      return FALSE;                                     
return TRUE;

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Accepted Solution

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AVaulin earned 150 total points
ID: 1301343
I see no errors. But I recently solved like your problem by this way: try move your code from "OnDraw" method to "OnPaint" (you must handle WM_PAINT message of course). In my case there was bitmap instead metafile and I saw no it until I did what I propose.
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