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Xcom TFTD Ion Beam Accelerators

Posted on 1997-05-13
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Last Modified: 2012-06-22
How does one become able to use Ion Beam Accelerators after capturing one and researching it successfully?  I have done this, but I cannot begin manufacture of them.  What else must be done/researched in order to manufacture them?  I have plenty of Zirbite and Aqua Plastics, plus a researched understanding of them.  I need a spoiler here, no general or vague 'hints' please.  Thanks.

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Question by:Aries051397
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bjoern earned 50 total points
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As far as I know, this problem is a bug that was corrected with a patch a long time ago. If you HAVE used the patch, please ignore this answer :)
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by:Aries051397
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I used the patch, but since I hadn't stated that in my question, the answer is acceptable.  
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by:bjoern
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Does that mean that your problem still persists?
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by:Aries051397
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Yes, the problem continues to persist.  However, I may have found a new tack.  The problem may be in the versions of the CDrom I have with something not quite coming together with the 2.0 patch.  I noticed MicroProse has the completely patched, updated, fully up-to-date version of Xcom2 bundled in with it's 'Conquer the Universe' package.  I may go with that, since it's only 20 bucks US for four really neat games (Xcom, Xcom2, Masters of Magic, Master of Orion 1).  But getting back to the original follow-up, the problem still persists even with the 2.0 patch installed.  Questions to MicroProse draw no replies.  Other errors have been noted, such as not being able to research alien sub construction when sub construction was captured and not being able to research vibra-blades when Calcinites are captured and autopcies performed.  Very, very odd.  Reinstalled the game a dozen times, patching it and starting over.  Same problems persist.  Cheat programs overcome the problem, but it takes something from the game.  X2CHEAT has the ability to set research but not manufacturing capacity.  Studying the results of the MANUFACTURE cheat I found provides me the ability to manufacture after researching the areas, so with a little self-discipline, the game can continue normally and within it's normal parms.  The manufacture cheat did a blanket alteration allowing all items to be manufacturable, but after doing a binary file compare on the before and after prod.dat files, I know what hex offsets and values to set after research to allow a normal game to procede.  Also, it's odd the bug won't let me build ion beam accelerators, but it does allow me to build magnetic ion armour, a product requiring ion beam research so that it can be researched and manufactured.  In final analysis, I have to conclude I have a flakey version (it's one of the original releases) of TFTD.  The 2.0 bug alleviates many, but not all prob's, particularly in research and manufacturing.  Aside from this the game works fine.  Initial analysis of the Conquer the Universe pack reveals the TFTD included is a whole new beast.  Geoscape.Exe is a much newer file (by six months) over the geoscape in the 2.0 patch, which tells me the game was further enhanced at MicroProse but nothing was ever released.  I have an 11/95 timestamp on the geoscape file whereas the 2.0 patch has a 05/95 timestamp.  Weird, huh?  Also, the install for the bundled TFTD takes up WAY much more space than the original CD install did, again, this tells me something happened at the TFTD crew at MicroProse to yield a newer version for which a patch was never released.  Odd, yes?
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