Running out of system Resources

*/ from my .cpp file
#pragma argsused
BOOL Wintodo_OnCreate(HWND hwnd, CREATESTRUCT FAR*  lpCreateStruct)
{
      
      CreateWindow("BorBtn",NULL,
      WS_CHILD|WS_VISIBLE|WS_BORDER,
      1,0,24,20,hwnd,HMENU(801),
      hInstance,NULL);
}

 */ Segment from my resource file /*
1801 BITMAP "1801.bmp"
3801 BITMAP "3801.bmp"


My program does not call "LoadBitmap" to use these
bitmaps, they seem to have been loaded automatically
by the program the only problem is that i am running out
of system resources because my program does not seem to be freeing the resources it loaded when i comment out the bitmaps in my resource file every thing seem to be OK.
My question is Must i use LoadBitmap?? and where should i use it i tried using it before the call to CreateWindow
but it did'nt make a diffenence.
Should i call DeleteObject()?? and if so how can i if i
don't have a handle to this bitmap any where in my program which does'nt seem to need it anyway and also i cannot use an integer in the call to LoadBitmap, am i doing something wrong (I got the documentation for placing a bitmap on my buttons from Borland TechFax Document #1534).
 Thanx in aDvanCe.
mwebsterAsked:
Who is Participating?
I wear a lot of hats...

"The solutions and answers provided on Experts Exchange have been extremely helpful to me over the last few years. I wear a lot of hats - Developer, Database Administrator, Help Desk, etc., so I know a lot of things but not a lot about one thing. Experts Exchange gives me answers from people who do know a lot about one thing, in a easy to use platform." -Todd S.

mwebsterAuthor Commented:
Edited text of question
0
mwebsterAuthor Commented:
Adjusted points to 100
0
ramshankCommented:
If you are trying to load a bitmap on to a window it is always advisable  to use LoadBitmap function. Aftre completeting your operation DeleteObject should be used for deleteting the bitmap object. the advantage of usinfg LoadBitmap is that it gives you a  handle  to the open bitmap which can be used anywhere. For the LoadBitmap include the bitmap into your resource and use use  MAKEINTRESOURCE  in your LoadBitmap function.
0

Experts Exchange Solution brought to you by

Your issues matter to us.

Facing a tech roadblock? Get the help and guidance you need from experienced professionals who care. Ask your question anytime, anywhere, with no hassle.

Start your 7-day free trial
mwebsterAuthor Commented:
iin reply to  ramshank's answer these buttons are being used
as a short cut to my program's main menu and  not in a dialogbox
0
It's more than this solution.Get answers and train to solve all your tech problems - anytime, anywhere.Try it for free Edge Out The Competitionfor your dream job with proven skills and certifications.Get started today Stand Outas the employee with proven skills.Start learning today for free Move Your Career Forwardwith certification training in the latest technologies.Start your trial today
C++

From novice to tech pro — start learning today.