Solved

DirectDraw+ActiveMovie problem...

Posted on 1997-06-02
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Last Modified: 2013-12-03
I want to know how my application can use DirecDraw interface from DirectX3 and the AvctiveMovie interface,
because now the  both in two different apps work fine
but in the same apps look's bad and the way it's look to
me I got to pass somehow to ActiveMovie de DirectDraw pointer I create but doesn't work like the way I think

here's my code where I initialize some interface for
ActiveMovie :

CoCreateInstance(CLSID_FilterGraph, NULL,                  CLSCTX_INPROC_SERVER,                                       IID_IGraphBuilder,(void **) &pGB);

pGB->QueryInterface(IID_IMediaEvent,(void **)&pME);
pGB->QueryInterface(IID_IMediaPosition,(void**)&pMP);
pGB->QueryInterface(IID_IVideoWindow,(void**)&vMP);
pGB->QueryInterface(IID_IMediaControl,(void **)&pMC);
////////////////////////////////////////////////////////////
// Why this query don't work like others ????
pGB->QueryInterface(IID_IDirectDrawVideo, (void **)&pDD);
pDD->SetDirectDraw(pDDraw);

Thank You in advance for your great help...
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Question by:sdeguire
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2 Comments
 
LVL 1

Accepted Solution

by:
deesse earned 200 total points
ID: 1397818
You have to init your interface like that

hr = CoCreateInstance(CLSID_VideoRenderer, NULL,                                     CLSCTX_INPROC_SERVER,
                                    IID_IDirectDrawVideo, (void **) &pDD);

Then you  can access like that

pDD->SetDirectDraw(pDirectDraw);

You have to know then DirectDraw can be initialize more then
once, so if you got a problem to Render a file, it's probably something else.

0
 

Author Comment

by:sdeguire
ID: 1397819
Thank you deesse for your answer...It's work very well...
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