Posted on 1997-06-11
Does anyone have any leads on automated or semi-automated tools that can convert High-res Turbo Pascal grapics routines to Windows (preferabaly C++) graphics routines?
The current routines use high resolution EGA graphics that only run in full-screen under Windows. To clarify what the graphics routines are, they do use BGI as a basis, with overlayed routines.
They need to co-exist and operate with other windows programs. I need to convert these to something that acts like a native Windows (NT) program. Of course the current version can be viewed in a window, but only with the program frozen.
I have applications that I need to port, but would like to avoid complete re-writes.
This is not a game, and to a certain extent, speed on any platform is not of the essence, as the application will be running under NT 4.0 with a Dual 200 MHz Pentium Pro PC and 128 Meg of RAM (though a great deal is already used for system control). The graphics mode is 640x350 (some newer graphics cards do not like this mode). About 70% of the screen is a window with rendered CAD graphics. A smaller window using half of the remaining space represents a variable zoomed area of the larger graphic region.
Our graphics mode is 1280x1024 on a 21" monitor. This application must coexist (both viewable at the same time) with a window that is nominally 550x600 pixels.