drawpicture problem

when I compile this code segement that is jsut a test to show a splash screen at launch I get A window in the proper place but now picture drawn in it.  This code used to work fine unitl I upgraded to codewarrior 11 with the MSL libraries.
/*•••••••••••••••••••••••••••   Mac Includes   •••••••••••••••••••••••••••••••••••••••••••*/
#include <Types.h>
#include <AppleEvents.h>
#include <Dialogs.h>
#include <Editions.h>
#include <Events.h>
#include <Fonts.h>
#include <Menus.h>
#include <SegLoad.h>
#include <TextUtils.h>
#include <ToolUtils.h>
#include <Windows.h>
#include <QDOffscreen.h>
#include <Devices.h>
#include <Quickdraw.h>
/*••••••••••••••••••••••••••   QD3D Includes   •••••••••••••••••••••••••••••••••••••••••••••*/
#include <QD3D.h>
#include <QD3DAcceleration.h>
#include <QD3DCamera.h>
#include <QD3DDrawContext.h>
#include <QD3DErrors.h>
#include <QD3DGeometry.h>
#include <QD3DGroup.h>
#include <QD3DIO.h>
#include <QD3DLight.h>
#include <QD3DMath.h>
#include <QD3DPick.h>
#include <QD3DRenderer.h>
#include <QD3DSet.h>
#include <QD3DShader.h>
#include <QD3DStorage.h>
#include <QD3DString.h>
#include <QD3DStyle.h>
#include <QD3DTransform.h>
#include <QD3DView.h>
/*••••••••••••••••••••••••••••   Prototypes  •••••••••••••••••••••••••••••••••••••••••••••••*/
void initstuff (void);
void main (void);
void inittoolbox (void);
/*•••••••••••••••••••••••••••   Globals   ••••••••••••••••••••••••••••••••••••••••••••••••••*/
Boolean                                    done;
Boolean                                    inbackground;
WindowPtr                              tools;
WindowPtr                              top;
WindowPtr                              front;
WindowPtr                              right;
WindowPtr                              camera;
WindowPtr                              world;
WindowPtr                              bar;
WindowPtr                              about;
/*••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••*/
void inittoolbox ()
{
      InitGraf(&qd.thePort);
      FlushEvents ( everyEvent, 0);
      InitFonts();
      InitWindows();
      InitMenus();
      TEInit();
      InitDialogs(nil);
      InitCursor();
}
/*••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••*/
void initstuff ()
{
      WindowPtr            splashscreen;
      PicHandle            startpic;
      Rect                  picrect;
      GDHandle            thescreen;
      Rect                  boundsrect;
      Point                  screencenter;
      short                  left;
      short                  Top;
      
      inittoolbox();

      boundsrect.right = 640;
      boundsrect.bottom = 480;
      boundsrect.top = 0;
      boundsrect.left = 0;
      splashscreen = NewCWindow(      NULL,
                                                &boundsrect,
                                                "\pnothing",
                                                FALSE,
                                                plainDBox,
                                                ( WindowPtr )-1L,
                                                FALSE,
                                                0);
      startpic = GetPicture(129);
      SetRect(&picrect,0,0,640,480);
      thescreen = GetMainDevice();
      boundsrect = (**(thescreen)).gdRect;
      screencenter.h = (boundsrect.right/2);
      screencenter.v = (boundsrect.bottom/2);
      left = screencenter.h - 320;
      Top = screencenter.v -240;
      MoveWindow(splashscreen, left, Top, true);
      ShowWindow(splashscreen);
      SetPort( splashscreen );
      DrawPicture(startpic, &picrect);
      
      done = false;
      while(!done)
            {
                  DrawPicture(startpic, &picrect);
            }
}
/*••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••*/
void main ()
{
      initstuff();
}

Any help would be apriciated?

Jarrett Miller
CEO. Glass Coffin Software
manson61@ix.netcom.com
masnonAsked:
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Paul BCommented:
In your display loop you should not call DrawPicture repeatedly. This can cause some very strange things to happen. You should change the loop to
done = false;
while (!done)
{
   done = Button();
}
This will exit the loop when you click the mouse.

Another change that you should do is to add error checking when you get the picture:

startpic = GetPicture(129);
if (!startpic)  DebugStr("\pCould not get picture 129");


When I made those changes to my project (using CW11 AND Pro) it worked fine. It scales my picture to 640 x 480 and draws it centered on the screen. If you don't want your picture scaled you should use the pictures rectangle (*startpic)->picFrame.

Paul Baxter
pbaxter@assistivetech.com


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masnonAuthor Commented:
thank you
0
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