Joystick Detection problem with Win API

I have a SB16 with Joystick port in my pc, but no joystick attached to the port. My program checks for an attached joystick, otherwise it uses the mouse. To check if a joystick port exists, I use:

UINT NumDevices = joyGetNumDevs();

After this, NumDevices = 16. I have only one joystick port, should this not be 1?

Then I check to see which device is attached.
(Like shown in the win32 API Help file)

UINT Dev1Attached = joyGetPos(JOYSTICKID1,&joyinfo) != JOYERR_UNPLUGGED;
...

This gives no error, and the program thinks that 16 devices are avaiable and that device 1 is attached.
Claude050897Asked:
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chensuCommented:
The joyGetNumDevs function queries the joystick driver for the number of joysticks it supports. In your case, it returns 16 which means your joystick driver supports 16 joysticks (but, as Win32 documentation says, joystick drivers can support either one or two joysticks). The return value does not indicate the number of joystick ports.

To check if a joystick is attached to the system, you'd better use:

BOOL bDev1Attached = joyGetPos(JOYSTICKID1,&joyinfo) == JOYERR_NOERROR;

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