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Recieving Text Input from a Dialog Box

Posted on 1997-06-13
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Last Modified: 2013-12-03
I am trying to recieve input from a dialog box in C++.  I am able to execute the box, and prompt the user for their name, and they are able to enter text with no problem.  However, I cannot retrieve this text and use it in any way.  I have tried using the procedure GetDlgItemText, with parameters HWindow, ID_NAMEEDIT (The ID control of the name), PlayersName (the string supposedly receiving the input), and MAXNAMELEN (the max length of a name).  I think the HWindow parameter is what is giving me the trouble.  This is supposed to be the handle of the Dialog Box, but this is also the handle of TMyWindow.  What handle should I use, or what else should I try?
Here is a copy of my resource file for the dialog box:
#define ID_NAMEEDIT 113

NAME DIALOG 74,57,176,63
STYLE DS_ABSALIGN | DS_SYSMODAL | DS_LOCALEDIT |      DS_MODALFRAME | DS_NOIDLEMSG | WS_POPUP | WS_VISIBLE |      WS_CAPTION
CAPTION "Welcome"
BEGIN
      CONTROL "&Name", 100, "static", SS_RIGHT | WS_CHILD |                WS_VISIBLE 7,11,29,12
      CONTROL "", ID_NAMEEDIT, "edit", ES_LEFT | WS_BORDER |                WS_TABSTOP | WS_CHILD 44,8,127,15
      CONTROL "&OK", IDOK, "button", BS_DEFPUSHBUTTON |                WS_TABSTOP | WS_CHILD 75,38,24,14
END

Thanks for your help.  If you need any more information about what I'm asking for, please e-mail me at MGarcia@Worldnet.att.net
                                         
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Question by:mgarcia061397
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2 Comments
 

Author Comment

by:mgarcia061397
ID: 1398247
Adjusted points to 150
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AVaulin earned 300 total points
ID: 1398248
Be sure that you try read string before Dialog was closed, ie (as I understood you use BC compiler) read string before calling TDialog::OK method.
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