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moshem

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Wininet & multithreaded

I wrote a class that uses wininet to implemenet FTP session ,
but I need to have 5-6 objects of the same class running
simultaniasly , as a one thread program it did the job
perfectly , but when trying to have multiple threads , I had
many problems , ranging from unknown phenomenas to some
wierd things , like InternetConnect get stuck or only returns after 60 seconds and reporting a TIMEOUT , while
I know for sure that the destination is reachable , I know
that some function in Wininet need to be synchronized for
multithreaded operations , but which ones and how ? there
is nothing in MS documentation , plus if you know a good
disscusion forums or a tutorial ( more serious then MS documents) let me know

thanks
Moshe
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chensu
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MFC 4.2 and later have some classes that implement FTP session using Wininet functions. They are CInternetSession, CInternetConnection, CFtpConnection, CFtpFileFind, ... I think you can refer to the source code to find out how to do it.
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moshem

ASKER

Thanks for the pointer , but I really can't spend the time digging throu the huge MFC classes , I need a reliable answer withouth that overhead , please try to answer within the Win32
SDK boundaries

thanks
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ASKER

Adjusted points to 150
My guess is that WinINet is conpletely nonthreadaware, meaning you will need to synchronize access yourself.
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ASKER

Sorry , but I refer you to the WinInet SDK to a specific
paragraph that specifies that wininet is multitheaded ready!
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vinniew

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what do you mean by "Be sure to specify different port addresses for each connection that's outbound.." , what is that in
wininet API
in FTPConnect you can specify port number.  That's a good starting point.  I looked through the inet.cpp class and MS doesn't worry about port numbers.  I'm not totally sure why.  I'm accustomed to doing all this with Winsock, because I have more control.  In Winsock, you connect(), bind() , send a command, recv().  Have you tried using the MFC classes to do this yet?  They may have support for multiple threads built in.