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INCLUDE directories in Visual C++ 5 - How to set up relative paths

Posted on 1997-06-20
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Last Modified: 2013-11-18
I have a lot of projects (dlls and exes) that I am porting from 16-bit to 32-bit Windows.  For historical reasons, most have source files in a subdirectory and header files in another.  I therefore used to have my INCLUDE environment variable set to something like:

.\include;.\resource;etc.

to pick up these subdirectories.  I also added these to my Options/Directories line in VC++ 1.52.

However, in VC++ 5, it automatically converts these relative paths in my INCLUDE environment variable into absolute ones, and does this relative to the executable directory, so I
get an include search path of:

f:\program files\devstudio\vc\bin\include  and
f:\program files\devstudio\vc\bin\resource !!!

If I go to Tools/Options/Directories and enter a relative path, it just converts it to an absolute one based on the current project direcory, which is fine for that project, but then when I switch projects it points to the wrong place (since it is not a project- but a global-setting).

Any ideas of how to get around this?  At the moment I have two entries (include and resource) in the Directories dialog for each of my (many) projects, and I reorder them depending on which project I am building - a real pain.

Any help would be greatly appreciated.
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Question by:rpb
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jmmougeolle earned 100 total points
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In fact you did it wrong, there is several ways to add include path, one way is to add it globally (and that's the one you used) by using the Options/directories Dialog Box.
The other one (and that's what you got to do in your case) is to use the "Project/Settings/C/C++/Preprocessor/additional include directories" place. That will add a path locally to a project.

Global settings gotta work for any project, besides his place, so it's why you cant use in it relative path.... but that's not the case for the Project Settings.

Another way could also be to just use Nmake and not Visual to compile and change the INCLUDE var as you want it to be...


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by:rpb
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Thanks - that did the trick!  (What an obvious place for that setting!!!)
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