I am an amateur C/C++ programmer currently programming for Dos in MSVC 1.52 without MFC support.
I would like to know of a way to remap a 256-color screen palette, so that each color is composed of a RGB triplet.
However, the way that I found to do this only allows to set a 0-63 value for each RGB component.
What procedure do I need to use in order to be able to set each RGB component in a range of 0-255?
Thanks in advance to anyone who helps me out,