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Screen Graphics Borland C++ 4.0

Posted on 1997-07-08
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Medium Priority
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Last Modified: 2008-03-10
In 32-bit applications, how do I "play" with screen colors, fonts...  All "Help" areas claim not to use in 32-bit.
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Question by:shewolf
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7 Comments
 

Author Comment

by:shewolf
ID: 1164479
Adjusted points to 15
0
 
LVL 3

Expert Comment

by:LucHoltkamp
ID: 1164480
In dos: use conio.h and/or BGI.
In windows: use the OWL framework.

A vague question result in a vague answer, I'm not telepathic.
Also my talents and knowledge seem to vanish if they are not stimulated with at least 50 points :-)

.luc.
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Expert Comment

by:ocurance
ID: 1164481
I figured for 15 points, that this was just a "play" question.  :-)
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LVL 1

Expert Comment

by:navigator010897
ID: 1164482
Aside from the low point value -

you don't even mention if this is meant to be a 32bit dos (using a dos extender) app, or a Windows app.
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Author Comment

by:shewolf
ID: 1164483
Currently in a DOS application...
0
 
LVL 4

Accepted Solution

by:
md041797 earned 200 total points
ID: 1164484
Link with BGI32.dll.  All the BGI32 drivers use the .dll extension instead of .bgi, .bgx.  The font files are the .fnt files.  The only bbgi functions you can't use are installuserdriver and registerbgidriver.  The only difference is with the detectgraph function which returns more vga types.
0
 
LVL 4

Expert Comment

by:md041797
ID: 1164485
If my answer is insufficient, you should give me an F so your question will go back to the queue to be answered by others.
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