I'm still pretty new at doing RAD with C++ Builder. Does anyone know how to incorporate Opengl's auxiliary library into C++ Builder?? I need it to call a window to do 3D rendering. Usually, this is done by calling auxInitWindow, auxInitPosition, blah, blah.
The gl.h, glu.h and glaux.h header files are available in C++Builder, but apparently, the opengl32.lib file included in the package does not define the functions prototyped in glaux.h... hence, a linker error always occurs when any of the auxiliary functions are called.