m94_ols
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Writing plugins
Im planning on writing a raytracer using Rayshade as a base to work from. I will try to rewrite it in C++ and add the possibility to add your own objects, textures and shading plugins. Of course I will loose portability but that is of no great concern.
What, if there is any, is the best way to do this?
Christer O.
What, if there is any, is the best way to do this?
Christer O.
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