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m94_ols

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Writing plugins

Im planning on writing a raytracer using Rayshade as a base to work from. I will try to rewrite it in C++ and add the possibility to add your own objects, textures and shading plugins. Of course I will loose portability but that is of no great concern.
What, if there is any, is the best way to do this?

Christer O.
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m94_ols

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I have thought about QuickDraw 3D but not the other options. Excellent!