Read display a gif using a socket or fileinputstream in applet

I need to read a gif using either a socket connection or FileInputStream, convert to an image and display using graphics.drawImage .  most methods seem to return an array of bytes, which I think I can convert to an image using MemoryImageSource, however I have found no concrete examples and just cannot get it to work.  I would just use getImage but the image is cached at the browser and I can't have that, need fresh reload.  I need a solid example of how to do this.

dsweeneyAsked:
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mann061997Commented:
Here's some sample code for a bilevel image:

    byte[] cmR = {(byte)0x00, (byte)0xFF};
    byte[] cmG = cmR;
    byte[] cmB = cmR;
    IndexColorModel cm = new IndexColorModel(1, 2, cmR, cmG, cmB);

    byte[] data;

    ... fill data array, e.g. from file input source.

    Image myImage = createImage(new MemoryImageSource(
                      width,
                      height,
                      cm,
                      data,
                      0,
                      width));
    g.drawImage(myImage, x, y , null);

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mann061997Commented:
I forgot to mention: the byte array must contain a decompressed image, i.e. a pixmap, for the above code to work. If you're working with GIF this means you must first decompress the GIF image.
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dsweeneyAuthor Commented:
The pic will be a JPG, and there is no way for me to decompress  it first (I am using Connectix Quickcam software that simply sends the image it 'sees' to disk every 10 seconds).  I can also save it as a BMP or TIFF file, if this helps??  Also, what the heck is a bilevel image?  I have been trying to get this project online so long that I will give you 200 points and an A if you can provide some code that does the trick!!!  
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