Saving OLE embedded objects

I have a C++ application that uses the 32bit windows SDK.
When the user does a SAVE, it uses the standard Windows I/O routines to open and write the save file (it doesn't use the serialize class).
How can I use 'OleSave' to save embedded objects to this file?
(The file is already open, and application data has already been written to it).
posterAsked:
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posterAuthor Commented:
Edited text of question
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belovCommented:
To save ole object to common file using standard file
routines you should perform these steps:
1. Get IUnknown of object you need to save
2. Query IPersistStorage interface from it
3. Create ole storage on memory
     1. CreateILockBytesOnHGlobal - get ILockBytes interface
     2. StgCreateDocfileOnILockBytes - with ILockBytes
         to get IStorage.
4. Call Save method of IPersistStorage supplying
    pointer to IStorage (pPersistStor->Save(pStorage, true)
5. Call Commit from IStorage pointer pStorage->Commit(STGC_DEFAULT);

6. Now you can obtain information on ILockBytes
pLockBytes->Stat(&statstg, STATFLAG_NONAME);

7, Now you know total size of storage from
statstg structure and can allocate memory
for buffer according to that size
and invoke pLockBytes->ReadAt to fill it with info.

8, Save buffer to file using comon WriteFile.
(And you may want to save classid to allow
yourself to know what object is saved here
and buffer size).

To restore object:

1. Create object according to saved classid
with CoCreateInstance.

2, Create ILockBytes on HGlobal as you did
when saving.

3, Create StgCreateDocfileOnILockBytes on that ILockBytes
with flags
STGM_SHARE_EXCLUSIVE|STGM_CREATE|STGM_READWRITE to get IStorage
 
4. Query IPersistStorage from IUnknown of created object
5, Call IPersistStorage->InitNew(IStorage) on created storage
and release storage interfaces

6. Now you must initialize storage with your data,
so read saved buffer from file.

7, Init ILockBytes with read data
  1. Call ILockBytes->SetSize(total buffer size)
  2. Call ILockBytes->WriteAt() to write buffer to storage

8,     ::StgOpenStorageOnILockBytes(ptrLockByte, NULL,
          STGM_READWRITE | STGM_SHARE_EXCLUSIVE, NULL,
           0, &ptrStor)

9, Renew IPersistStorage interface from your object and
call IPersistStorage->Load(ptrStor);

At that point your ole object is restored.

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belovCommented:
As for OleSave/OleLoad, you can use these functions
as well using the technique described in my answer
to get raw buffer data from storage.
In that case you will need to supply pointers
to IPersistStorage and IStorage created on ILockBytes
to those functions, leaving code that obtains
these interfaces unchanged.

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