How is the pallete changed using the CPallete Class

How is the pallete changed using the CPallete Class.
I want to know how to change the pallete on a window using the CPallete class.
MaisonaveAsked:
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davmarcCommented:
The high-level answer is to create a new CPalette instance, set its color entries and properties, and apply it to a device context (GDI objects are not directly related to windows)

You'll be able to find a lot of documentation about palettes on the MSDN Library. An old but still great article you can't miss if you want to know everything about the Windows Palette Manager is "The Palette Manager: How and Why" by Ron Gery, again on MSDN.

Davide Marcato.
0
MaisonaveAuthor Commented:
I don't have access to MSDN library.
I already new that a CPalette instance had to be created.
My question was how do I use the class to change the palette of a window.
For example, I have the following code:
      CFile file;
      CPalette palette;
      MYPALETTE pal;
      pal.palVersion = 0x300;
      pal.palNumEntries = 256;
      CString palettefile = FileLocation.Left(FileLocation.ReverseFind('\\')+1) + "palette.dat";
      if (!file.Open(palettefile, CFile::modeRead, NULL))
      {
            return;
      }
      file.Read(&pal.palPalEntry,768);
      file.Close();
      palette.CreatePalette((tagLOGPALETTE*) &pal);
      PALETTEENTRY pal_s;
      for (int p = 0;p<256;p++)
      {
            memcpy(&pal_s,pal.palPalEntry+p*3,3);
            palette.SetPaletteEntries(p, 1,&pal_s);
      }
      m_Static.GetDC()->SelectPalette(&palette, FALSE);
      m_Static.GetDC()->RealizePalette();
//********************************************************************
In the above code, I pulled out palette data from a file.
I then tried to modify the CPalette class using the data.
I then tried to apply the CPalette class to the attached window.
However, I get no effect.  The palette does not change.

Some my question is, "How is a window modified using CPalette Class?"



0
davmarcCommented:
Sorry for not understanding the point of your question at first.
Your code seems fine. Curios at the name of the window (m_Static)...is it a CStatic member? If so, maybe the problem has to do with the control not caring of your settings while drawing itself. Try your code on another non-control window.
If this is the case, consider handling the message WM_CTLCOLOR or  something similar depending on what your goal is.

As for MSDN, you can freely access the online version of the   library if you take a minute to register at http://www.microsoft.com/msdn.

Davide Marcato.
0
MaisonaveAuthor Commented:
I don't have access to MSDN library.
I already new that a CPalette instance had to be created.
My question was how do I use the class to change the palette of a window.
For example, I have the following code:
      CFile file;
      CPalette palette;
      MYPALETTE pal;
      pal.palVersion = 0x300;
      pal.palNumEntries = 256;
      CString palettefile = FileLocation.Left(FileLocation.ReverseFind('\\')+1) + "palette.dat";
      if (!file.Open(palettefile, CFile::modeRead, NULL))
      {
            return;
      }
      file.Read(&pal.palPalEntry,768);
      file.Close();
      palette.CreatePalette((tagLOGPALETTE*) &pal);
      PALETTEENTRY pal_s;
      for (int p = 0;p<256;p++)
      {
            memcpy(&pal_s,pal.palPalEntry+p*3,3);
            palette.SetPaletteEntries(p, 1,&pal_s);
      }
      m_Static.GetDC()->SelectPalette(&palette, FALSE);
      m_Static.GetDC()->RealizePalette();
//********************************************************************
In the above code, I pulled out palette data from a file.
I then tried to modify the CPalette class using the data.
I then tried to apply the CPalette class to the attached window.
However, I get no effect.  The palette does not change.

So my question is, "How is a window modified using CPalette Class?"



0
chensuCommented:
Is m_Static an object of CStatic? Static Controls do not support a 256 colors palette, they use the standard 20 colors Windows reserves for system use because they use RGB macros mapped to the 20 colors instead of PALETTERGB macros internally.

If m_Static is an object of CWnd, you can do it with PALETTERGB or PALETTEINDEX or Blt a 256 colors bitmap. And you must process WM_QUERYNEWPALETTE and WM_PALETTECHANGED messages in your top-level window (the frame window) as shown below.

BEGIN_MESSAGE_MAP(CTestWnd, CFrameWnd)
    ...
    ON_WM_PALETTECHANGED()
    ON_WM_QUERYNEWPALETTE()
    ...
END_MESSAGE_MAP()

//-----------------------------------------------------------------------------
afx_msg void CTestWnd::OnPaletteChanged(CWnd *pFocusWnd)
{
    if (pFocusWnd != this && !this->IsChild(pFocusWnd))
         this->Invalidate();
}
//-----------------------------------------------------------------------------
afx_msg BOOL CTestWnd::OnQueryNewPalette()
{
    this->Invalidate();
   
    return FALSE;
}

In OnPaint(), you need to SelectPalette() and RealizePalette().
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