DLL stack size in Visual C++

I have the following problem using  Visual C++ 4.0:
I first wrote my program as a console application (.exe). I use some fairly
large arrays as local vars in some functions, and       when i ran the .exe
 i got stack overflow messages. So i increased the stack size with the /STACK
linker option, and the routine worked.      
The problem is,  creating the .exe is just the first stage, to check if the
routine works. Once it does, i turn it into a DLL, because i want to invoke
a function from another Windows application . But with the DLL i can't use
the /STACK option, because ( according to the online help) it applies only to
executable files. So  invoking the routine makes the calling application burst.
There is another _compiler_, not linker, option that's supposed to increase
stack size:  /F , but it doesn't seem to work . Not only with the DLL, but with
the .exe as well. (specifying /F  without /STACK ==> stack overflow).
So, am I doing something wrong? Or should I do something else to increase stack
All this under WinNT 4.0 .
Who is Participating?
tovergaardConnect With a Mentor Commented:
When you make a DLL you must set the stack size in the .def file (the file should be included in your project, I can't remember if Visual C++ have a default .def file, but in all cases it is good practice to make your own .def file.

You can set the stacksize and a lot other usefull things.

I have a similar problem, yet increasing the stack size in the DLL did not help.  I am using a visualisation in the windows media player and the following test pseudo code

void tests (int s)
  >>show S

crashes at a stack size of about 2800 recursive calls.

My real routine is quite a complex tree recursion program, so if you found a solution it would be nice
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