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Accessing image matrixes under Delphi2/3

Posted on 1997-09-07
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how do i access the bitmap image matrixes or create matrixes for manipulation under delphi2/3
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Question by:hdashti
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3 Comments
 
LVL 5

Expert Comment

by:ronit051397
ID: 1344235
I think you should use GetDIBits, see API help.
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Accepted Solution

by:
mirek071497 earned 200 total points
ID: 1344236
{You can use Memory Image of Bitmap and then use SetDIBits function to apply changes.
This is example of this.}

unit Unit1;
{$R-}

interface

uses
  SysUtils, WinTypes, WinProcs, Messages, Classes, Graphics, Controls,
  Forms, Dialogs, StdCtrls, Buttons, ExtCtrls;

const
 XSize = 4*160; { must be devided by 4 !!!}
 YSize = 480;

type
  TForm1 = class(TForm)
    BitBtn1: TBitBtn;
    PaintBox1: TPaintBox;
    Image1: TImage;
    procedure FormCreate(Sender: TObject);
    procedure FormDestroy(Sender: TObject);
    procedure BitBtn1Click(Sender: TObject);
  private
    ByteInfo : PBitmapInfo;
    ByteBits : array[0..YSize-1,0..XSize-1] of byte;
  public {}
  end;

var
  Form1: TForm1;

implementation

{$R *.DFM}

procedure TForm1.FormCreate(Sender: TObject);
var
 i,j : longint;
begin
 for j:=0 to YSize-1 do
   for i:=0 to XSize-1 do
     ByteBits[j,i]:=Random(255); { here is filling byte array }

 { Create BitmapInfoHeader for 256 color bitmap }
 GetMem( ByteInfo, SizeOf(TBitmapInfoHeader) + 256*SizeOf(TRGBQuad) );
 ByteInfo^.BmiHeader.biSize := SizeOf(TBitmapInfoHeader);
 ByteInfo^.BmiHeader.biWidth := XSize;
 ByteInfo^.BmiHeader.biHeight := YSize;
 ByteInfo^.BmiHeader.biPlanes := 1;
 ByteInfo^.BmiHeader.biBitCount := 8; { 256 color }
 ByteInfo^.BmiHeader.biCompression := BI_RGB;
 ByteInfo^.BmiHeader.biSizeImage := 0;
 ByteInfo^.BmiHeader.biXPelsPerMeter:= 1000;
 ByteInfo^.BmiHeader.biYPelsPerMeter:= 1000;
 ByteInfo^.BmiHeader.biClrUsed:= 0;
 ByteInfo^.BmiHeader.biClrImportant:= 0;
 for i:=0   to 255 do
 begin
   ByteInfo^.BmiColors[i].rgbRed := Random(255);
   ByteInfo^.BmiColors[i].rgbGreen := Random(255);
   ByteInfo^.BmiColors[i].rgbBlue := Random(255);
   ByteInfo^.BmiColors[i].rgbReserved := 0;
 end;
 PaintBox1.Width := XSize;
 PaintBox1.Height := YSize;
end;

procedure TForm1.FormDestroy(Sender: TObject);
begin
  FreeMem( ByteInfo, SizeOf(TBitmapInfoHeader) + 256*SizeOf(TRGBQuad) );
end;

procedure TForm1.BitBtn1Click(Sender: TObject);
var
 Bmp : HBitmap;
 NewDC : HDC;
 i,j,k : integer;
begin
 NewDC := CreateCompatibleDC( PaintBox1.Canvas.Handle );
 Bmp := CreateCompatibleBitmap( PaintBox1.Canvas.Handle, XSize, YSize );
 SelectObject( NewDC, Bmp );
 SetDIBits( NewDC, Bmp, 0, YSize, @ByteBits, ByteInfo^, DIB_RGB_Colors );
   SetDIBits( NewDC, Bmp, 0, YSize, @ByteBits, ByteInfo^, DIB_RGB_Colors );
   BitBlt( PaintBox1.Canvas.Handle, i, 0, XSize, YSize, NewDC, 0, 0, SrcCopy );
 DeleteObject( Bmp );
 DeleteDC( NewDC );
end;

end.

{For reading bitmap you can use GetDIBits in the same way.}
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Author Comment

by:hdashti
ID: 1344237
actually this may work in delphi 2 but in delphi 3 Bitmap.Scanline gives a much much easier access to the matrix. got that from the newsgroups.
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