How do I change the colors used to update

I want my window to look 'active' all the time, which means that the captionbar should be painted in the inactive state in the same colors as in the active state.
I tried to change the system colors when WM_NCPAINT is started and restored them afterwards. Somehow this made the overall screen update incredible slow.
So I'm sure there is am other, better solution.
It should be possible to change the colors a window uses for its non-client updates at all, but how do you do so ???

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Use the control panel or properties of the desktop (in win95) to change the color scheme used. You must make the active and inactive title bar the same color.
Are you using VC++/MFC?
Sorry, I didn't read your question correctly. I already thought it was to simple.
Isn't it possible to do the paint of the titlebar yourself? The problem could be that the complete pallete is changed  and changed back, which may take considerable time.
You will probably have to paint the system buttons and the icon also.

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DrGoldieAuthor Commented:
to pking: Yep, I'm using VC++/MFC. How does this help you ?

Here is your solution.  It was lifted from some sample code that would paint a gradient title bar like the ones found in Office.  Note that this code does NOT keep the title bar from displaying as inactive.  The code really shows the way to do the drawing with an offscreen bitmap.  To produce the effect you want, remove the check for being active around line 302.  You can also remove the gradient shading technique and simply call the PaintRect function with the GetSysColor(COLOR_ACTIVECAPTION) for either case as well.......

C++ file.....
#include "StdAfx.h"
#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;



static UINT BASED_CODE indicators[] = {
      ID_SEPARATOR,           // status line indicator

      //Set the active flag to invalid since we are not created yet
      m_bActive = -1;


// Standard MFC create stuff
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
      if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
            return -1;

      if (!m_wndStatusBar.Create(this) ||
              sizeof(indicators)/sizeof(UINT))) {
            return -1;      

      return 0;

// Private MFC function only sets the title if it's different
extern void AFXAPI AfxSetWindowText(HWND, LPCTSTR);

// Override to change title--app name first, then doc name
void CMainFrame::OnUpdateFrameTitle(BOOL bAddToTitle)
      AfxSetWindowText(m_hWnd, m_strTitle + " - " + GetDocTitle());

// Get doc title: I use full path name or "No File Opened"
CString CMainFrame::GetDocTitle()
      CString s = GetActiveDocument()->GetPathName();
      return s.IsEmpty() ?  "No file Opened" : s;

// Mini-class to get the caption rectangle of a window in window coords.
// This is the area of the title bar inside the window frame,
// including the icon but not the min/max/close buttons.
class CCaptionRect : public CRect {
      CCaptionRect(const CWnd& wnd); // use reference to deny NULL ptr

// Paint non-client area: First let Windows paint, then I'll paint over it.
// I use the relatively obscure and poorly documented update region feature
// to prevent Windows from painting the title text. This is to get totally
// flicker-free painting when the user sizes the window. Note that Windows
// sometimes uses WPARAM=1.
void CMainFrame::OnNcPaint()
      MSG& msg = AfxGetThreadState()->m_lastSentMsg;
      HRGN hRgn = (HRGN)msg.wParam;

      CCaptionRect rc(*this);            // caption rectangle in window coords
      CRect rcWin;                              // window rect
      GetWindowRect(&rcWin);            // .. get window rect
      rc += rcWin.TopLeft();            // convert caption rect to screen coords

      // Don't bother painting if the caption doesn't lie within the region.
      if (msg.wParam > 1 && !::RectInRegion((HRGN)msg.wParam, &rc)) {
            CFrameWnd::OnNcPaint(); // just do default thing
            return;                                    // and quit

      // Exclude caption from update region
      HRGN hRgnCaption = ::CreateRectRgnIndirect(&rc);
      HRGN hRgnNew     = ::CreateRectRgnIndirect(&rc);
      if (msg.wParam > 1) {
            // wParam is a valid region: subtract caption from it
            ::CombineRgn(hRgnNew, hRgn, hRgnCaption, RGN_DIFF);
      } else {
            // wParam is not a valid region: create one that's the whole
            // window minus the caption bar
            HRGN hRgnAll = ::CreateRectRgnIndirect(&rcWin);
            CombineRgn(hRgnNew, hRgnAll, hRgnCaption, RGN_DIFF);

      // Call Windows to do WM_NCPAINT with altered update region
      WPARAM savewp = msg.wParam;      // save original wParam
      msg.wParam = (WPARAM)hRgnNew;      // set new region for DefWindowProc
      CFrameWnd::OnNcPaint();                  // call it
      DeleteObject(hRgnCaption);            // clean up
      DeleteObject(hRgnNew);                  // ...
      msg.wParam = savewp;                        // restore original wParam

      PaintCaption();                              // Now paint my special caption

// Non-client area (de)activated: paint it
BOOL CMainFrame::OnNcActivate(BOOL bActive)
      // Mimic MFC kludge to stay active if WF_STAYACTIVE bit is on
      if (m_nFlags & WF_STAYACTIVE)
            bActive = TRUE;
      if (!IsWindowEnabled())                  // but not if disabled
            bActive = FALSE;

      if (bActive==m_bActive)
            return TRUE;                              // nothing to do

      // Turn WS_VISIBLE off before callinf DefWindowProc,
      // so DefWindowProc won't paint and thereby cause flicker.
      DWORD dwStyle = GetStyle();
      if (dwStyle & WS_VISIBLE)
            SetWindowLong(m_hWnd, GWL_STYLE, (dwStyle & ~ WS_VISIBLE));
      // do not call the base class because it will call Default()
      // and we may have changed bActive.
      DefWindowProc(WM_NCACTIVATE, bActive, 0L);
      if (dwStyle & WS_VISIBLE)
            SetWindowLong(m_hWnd, GWL_STYLE, dwStyle);

      // At this point, nothing has happened (since WS_VISIBLE was off).
      // Now it's time to paint.
      m_bActive = bActive;                  // update state
      SendMessage(WM_NCPAINT);      // paint non-client area (frame too)
      return TRUE;                              // done OK

// Someone called SetWindowText: paint new text.
LRESULT CMainFrame::OnSetText(WPARAM wParam, LPARAM lParam)
      // Turn WS_VISIBLE style off before calling Windows to
      // set the text, then turn it back on again after.
      DWORD dwStyle = GetStyle();
      if (dwStyle & WS_VISIBLE)
            SetWindowLong(m_hWnd, GWL_STYLE, dwStyle & ~ WS_VISIBLE);
      LRESULT lRet = DefWindowProc(WM_SETTEXT, wParam, lParam);
      if (dwStyle & WS_VISIBLE)
            SetWindowLong(m_hWnd, GWL_STYLE, dwStyle);

      m_rcCaption.SetRectEmpty();                   // invalidate caption
      SendMessage(WM_NCPAINT);      // paint non-client area (frame too)
      PaintCaption();                                           // ..and paint it
      return lRet;

// User changed system settings (possibly font) or colors.
// Invalidate everything to generate anew.
LRESULT CMainFrame::OnSettingChange(WPARAM, LPARAM)
      return 0;
void CMainFrame::OnSysColorChange()
      m_fontAcme.DeleteObject();            // ...
      m_rcCaption.SetRectEmpty();      // will force new bitmap to be created

// Paint custom caption. Flag tells whether active or not.
// Just blast the bitmap to the title bar, but not iif minimized (iconic).
void CMainFrame::PaintCaption(BOOL bActive)
      if (!IsIconic()) {
            CWindowDC dcWin(this);
            CDC dc;
            CBitmap* pOldBitmap = dc.SelectObject(GetCaptionBitmap(bActive));
            const CRect& rc = m_rcCaption;

// Helper function to compute the luminosity for an RGB color.
// Measures how bright the color is. I use this so I can draw the caption
// text using the user's chosen color, unless it's too dark. See MSDN for
// definition of luminosity and how to compute it.
static int GetLuminosity(COLORREF color)
#define HLSMAX 240      // This is what Display Properties uses
#define RGBMAX 255      // max r/g/b value is 255
      int r = GetRValue(color);
      int g = GetGValue(color);
      int b = GetBValue(color);
      int rgbMax = max( max(r,g), b);
      int rgbMin = min( min(r,g), b);
      return (((rgbMax+rgbMin) * HLSMAX) + RGBMAX ) / (2*RGBMAX);

#define COLOR_WHITE RGB(255,255,255)
#define COLOR_BLACK RGB(0,0,0)
#define NCOLORSHADES 256            // this many shades in gradient

// Helper to paint rectangle with a color.
static void PaintRect(CDC& dc, int x, int y, int w, int h, COLORREF color)
      CBrush brush(color);
      CBrush* pOldBrush = dc.SelectObject(&brush);
      dc.PatBlt(x, y, w, h, PATCOPY);

// Get the appropriate bitmap whether active/inactive. If the size of
// the caption rect has changed since the last time it was generated,
// generate it again.
// This is the function that actually does the shading. It creates a
// bitmap that's used to paint the caption. It looks horrible, but it's
// just a lot of bit-twiddling GDI stuff.
CBitmap* CMainFrame::GetCaptionBitmap(BOOL bActive)
      CBitmap& bm = m_bmCaption[bActive!=0]; // one of two bitmaps
      CCaptionRect rcCap(*this);                              // caption rectangle in win coords
      if (rcCap != m_rcCaption) {                        // if changed since last time:
            m_bmCaption[0].DeleteObject();            // delete both bitmaps,
            m_bmCaption[1].DeleteObject();            // ..they are bad
            m_rcCaption = rcCap;                                    // note for next time
      if (bm.m_hObject)
            return &bm;                                                   // already have bitmap; return it.
      // Either the size changed or the bitmap was never created. Create it.
      rcCap -= rcCap.TopLeft(); // convert caption rectangle origin to (0,0)
      int w = rcCap.Width();
      int h = rcCap.Height();
      int cxIcon = GetSystemMetrics(SM_CXSIZE);
      int cyIcon = GetSystemMetrics(SM_CYSIZE);

      // Create bitmap same size as caption area and select into memory DC
      CWindowDC dcWin(this);
      CDC dc;
      bm.CreateCompatibleBitmap(&dcWin, w, h);
      CBitmap* pOldBitmap = dc.SelectObject(&bm);

      // Paint shaded background. Note all painting is into memory DC,
      // not window, so there's no flicker.
      if (!bActive) {
            // Inactive caption: don't do shading, just fill w/bg color
            PaintRect(dc, 0, 0, w, h, GetSysColor(COLOR_INACTIVECAPTION));

      } else {
            // Active caption: do shading
            COLORREF clrBG = GetSysColor(COLOR_ACTIVECAPTION); // background color
            int r = GetRValue(clrBG);                        // red..
            int g = GetGValue(clrBG);                        //
            int b = GetBValue(clrBG);                        // color vals
            int x = 5*rcCap.right/6;                        // start 5/6 of the way right
            int w = x - rcCap.left;                              // width of area to shade
            int xDelta= max(w/NCOLORSHADES,1);      // width of one shade band

            // Paint far right 1/6 of caption the background color
            PaintRect(dc, x, 0, rcCap.right-x, h, clrBG);

            // Compute new color brush for each band from x to x + xDelta.
            // Excel uses a linear algorithm from black to normal, i.e.
            //            color = CaptionColor * r
            // where r is the ratio x/w, which ranges from 0 (x=0, left)
            // to 1 (x=w, right). This results in a mostly black title bar,
            // since we humans don't distinguish dark colors as well as light
            // ones. So instead, I use the formula
            //            color = CaptionColor * [1-(1-r)^2]
            // which still equals black when r=0 and CaptionColor when r=1,
            // but spends more time near CaptionColor. For example, when r=.5,
            // the multiplier is [1-(1-.5)^2] = .75, closer to 1 than .5.
            // I leave the algebra to the reader to verify that the above formula
            // is equivalent to
            //            color = CaptionColor - (CaptionColor*(w-x)*(w-x))/(w*w)
            // The computation looks horrendous, but it's only done once each
            // time the caption changes size; thereafter BitBlt'ed to the screen.
            while (x > xDelta) {                                    // paint bands right to left
                  x -= xDelta;                                          // next band
                  int wmx2 = (w-x)*(w-x);                        // w minus x squared
                  int w2  = w*w;                                          // w squared
                  PaintRect(dc, x, 0, xDelta, h,      
                        RGB(r-(r*wmx2)/w2, g-(g*wmx2)/w2, b-(b*wmx2)/w2));

            PaintRect(dc,0,0,x,h,COLOR_BLACK);  // whatever's left ==> black

      // Draw icon and caption buttons.
      // These are all drawn inside a rectangle of dimensions SM_C[XY]SIZE.
      CRect rcButn(0,0,cxIcon,cyIcon);

      // Within the basic button rectangle, Windows 95 uses a 1 or 2 pixel border
      // Icon has 2 pixel border on left, 1 pixel on top/bottom, 0 right
      rcButn.left += 2;
      DrawIconEx(dc.m_hDC, rcButn.left,,
            (HICON)GetClassLong(m_hWnd, GCL_HICONSM),
            rcButn.Width(), rcButn.Height(), 0, NULL, DI_NORMAL);

      // Close box has a 2 pixel border on all sides but left, which is zero
      rcButn.DeflateRect(0,1);                        // shrink top/bottom 1 more
      rcButn += CPoint(w-cxIcon-2,0);            // move right
      dc.DrawFrameControl(&rcButn, DFC_CAPTION, DFCS_CAPTIONCLOSE);

      DWORD dwStyle = GetStyle();

      // Max/restore button is like close box; just shift rectangle left
      if (dwStyle & WS_MAXIMIZEBOX) {
            rcButn -= CPoint(cxIcon,0);
            dc.DrawFrameControl(&rcButn, DFC_CAPTION,
                  IsZoomed() ? DFCS_CAPTIONRESTORE : DFCS_CAPTIONMAX);

      // Minimize button has 2 pixel border on all sides but right.
      if (dwStyle & WS_MINIMIZEBOX) {
            rcButn -= CPoint(cxIcon-2,0);
            dc.DrawFrameControl(&rcButn, DFC_CAPTION, DFCS_CAPTIONMIN);

      // Now draw text. First Create fonts if needed
      if (!m_fontAcme.m_hObject)

      // Paint "ACME TEXT" using ACME font, always white
      CString s = m_strTitle + " - ";                   // app title
      CRect rcText = rcCap;                               // caption rectangle
      rcText.left += cxIcon+2;                         // start after icon
      rcText.right = rcButn.left-2;                   // don't draw past buttons
      dc.SetBkMode(TRANSPARENT);                         // draw on top of our shading
      dc.SetTextColor(COLOR_WHITE);                   // always white
      CFont* pOldFont = dc.SelectObject(&m_fontAcme);

      // Now paint window title (caption)
      rcText.left += dc.GetTextExtent(s).cx; // move past "ACME EDIT "
      if (rcText.right > rcText.left) {            // if still room:
            COLORREF clrText;                                          // text color
            if (bActive) {
                  // Excel always uses white for title color, but I use the user's
                  // selected color--unless it's too dark, then I use white.
                  clrText = GetSysColor(COLOR_CAPTIONTEXT);
                  if (GetLuminosity(clrText) < 90) // good from trial & error
                        clrText = COLOR_WHITE;
            } else
                  clrText = GetSysColor(COLOR_INACTIVECAPTIONTEXT);

            // Paint the text. Use DT_END_ELLIPSIS to draw ellipsis if text
            // won't fit. Win32 sure is friendly!
            dc.DrawText(GetDocTitle(), &rcText,

      // Restore DC

      return &bm; // return bitmap to caller--whew!

// Helper function to build the fonts I need.
void CMainFrame::CreateFonts()
      // Get current system caption font, just to get its size
      ncm.cbSize = sizeof(ncm);
      VERIFY(SystemParametersInfo(SPI_GETNONCLIENTMETRICS, 0, &ncm, 0));

      // Create "ACME" font same size as caption font, but use Book Antiqua
      m_fontAcme.CreatePointFont(120, "Book Antiqua"); // 12 pt for now
      LOGFONT lf;
      m_fontAcme.GetLogFont(&lf);                              // get font info
      m_fontAcme.DeleteObject();                                    // I don't really want 12 pt
      lf.lfWeight|=FW_BOLD;                                          // make bold
      lf.lfHeight = ncm.lfCaptionFont.lfHeight; // same height as caption font
      lf.lfItalic = TRUE;
      m_fontAcme.CreateFontIndirect(&lf);                  // create font

// CCaptionRect: Constructor computes caption rectangle in window coords.
CCaptionRect::CCaptionRect(const CWnd& wnd)
      // Get size of frame around window
      DWORD dwStyle = wnd.GetStyle();
      CSize szFrame = (dwStyle & WS_THICKFRAME) ?
                     GetSystemMetrics(SM_CYSIZEFRAME)) :

      int cxIcon = GetSystemMetrics(SM_CXSIZE); // width of caption icon/button

      // Compute rectangle
      wnd.GetWindowRect(this);            // window rect in screen coords
      *this -= CPoint(left, top);      // shift origin to (0,0)
      left  +=;                        // frame
      right -=;                        // frame
      top   +=;                        // top = end of frame
      bottom = top + GetSystemMetrics(SM_CYCAPTION)  // height of caption
            - GetSystemMetrics(SM_CYBORDER);                          // minus gray shadow border

void CMainFrame::OnInitMenuPopup(CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu)
      CFrameWnd::OnInitMenuPopup(pPopupMenu, nIndex, bSysMenu);

Header File.......

class CMainFrame : public CFrameWnd {
      virtual ~CMainFrame();

      CStatusBar  m_wndStatusBar;
      CToolBar    m_wndToolBar;

      // Stuff for painting custom title bar:
      CFont            m_fontAcme;                        // "ACME" company font (same active/inactive)
      BOOL            m_bActive;                        // whether active or not;
      CRect            m_rcCaption;                  // caption rectangle
      CBitmap      m_bmCaption[2];            // bitmap captions active/inactive

      // Override
      void OnUpdateFrameTitle(BOOL bAddToTitle);

      // Helpers
      CString      GetDocTitle();
      void            PaintCaption(BOOL bActive);
      void            PaintCaption() { PaintCaption(m_bActive); }
      void            CreateFonts();
      CBitmap* GetCaptionBitmap(BOOL bActive);

      afx_msg int  OnCreate(LPCREATESTRUCT lpCreateStruct);
      afx_msg void OnNcPaint();
      afx_msg BOOL OnNcActivate(BOOL bActive);
      afx_msg void OnSysColorChange();
      afx_msg LRESULT OnSetText(WPARAM wParam, LPARAM lParam);
      afx_msg LRESULT OnSettingChange(WPARAM, LPARAM);
      afx_msg void OnInitMenuPopup(CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu);


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You definitly don't want to change the system colors in WM_NCPAINT!  When you change the colors, windows will invalidate the windows affected (essentialy all of them)  Then when you change the colors back, it invalidates them again and finally draws them in the "standard" colors.

So much for "what not to do."  Unfortunately, "what you should do is", not quick and easy.  The only way I know of to do this is by processing the NCPAINT message yourself.  Windows is very possive of the look and feel of its windows' non-client area.  There is little opportunity to easily customize a non-client area.
Sorry doc, I spoke (wrote) too soon.  You can intercept the WM_NCACTIVATE message and alter the wParam before passing it to the default message handler.  Set wParam to TRUE for active colors.  FALSE for inactive.  The pathetic thing is that I'm doing it myself in my programs!
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