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using PlatSound function

Posted on 1997-10-20
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Last Modified: 2013-11-20
I have a   buzz.wav wave file to play. I use
 PlaySound("buzz.wav",NULL, SND_ASYNC);

to play it. It works no problem (buzz.wav is 10K much less than
recommended 100K, fine). problem is I do want to include buzz.wav
to my project as import resource and use PlaySound to acess
to the resource directly (static binding of wav resource);
How shoul I do it ?  SAY MY RESOURCE id is ID_WAV_BUZZ.

I tried several combinations but it wont take
BOOL PlaySound( LPCSTR pszSound, HMODULE hmod, DWORD fdwSound );

I only know fdwSound  =  SND_RESOURCE|SND_ASYNC

but I need to give my resource id  ID_WAV_BUZZ also how ?
is it to load the resource first and use the handle ?

thanks
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Question by:has
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4 Comments
 
LVL 2

Accepted Solution

by:
wpinto earned 200 total points
ID: 1308498
Try the following, it should work

--------------------------------------------------------------------------------------
PlaySound("ID_WAV_BUZZ", AfxGetInstanceHandle(), SND_RESOURCE | SND_ASYNC);

In the .rc file
ID_WAV_BUZZ   WAVE   buzz.wav
--------------------------------------------------------------------------------------

If you want to load the resource, try the following code:

--------------------------------------------------------------------------------------
    BOOL bRtn;
    LPSTR lpRes;
    HANDLE hResInfo, hRes;
 
    /* Find the WAVE resource. */
 
    hResInfo = FindResource(AfxGetInstanceHandle(), lpName, "WAVE");
    if (hResInfo == NULL)
        return FALSE;
 
    /* Load the WAVE resource. */
 
    hRes = LoadResource(AfxGetInstanceHandle(), hResInfo);
    if (hRes == NULL)
        return FALSE;
 
    /* Lock the WAVE resource and play it. */
 
    lpRes = LockResource(hRes);

    if (lpRes != NULL) {
        bRtn = sndPlaySound(lpRes, SND_MEMORY | SND_SYNC |
            SND_NODEFAULT);
        UnlockResource(hRes);
    }
    else
        bRtn = 0;
 
    /* Free the WAVE resource. */
 
    FreeResource(hRes);
--------------------------------------------------------------------------------------
0
 

Author Comment

by:has
ID: 1308499
In the .rc file

IDR_WAV_BUZZ   WAVE DISCARDABLE  "buzz.wav"

in the .cpp file i tried

PlaySound("IDR_WAV_BUZZ",AfxGetInstanceHandle(),SND_RESOURCE|SND_ASYNC);     did not work, i also tried AfxGetResourceHandle()
nothing !

I tried
hRes = LoadResource(AfxGetInstanceHandle(), hResInfo);

but hRes is NULL always. with  AfxGetResourceHandle() also NULL.

any ideas ?

0
 
LVL 2

Expert Comment

by:wpinto
ID: 1308500
Its definitely strange since it worked fine for me
(VC++ 4.2, Windows NT 4.0)

Some troubleshooting tips:
* Make sure you are changing the right file (ie. files from your current project)
* Make sure that you have included the file <mmsystem.h> & linked your project with winmm.lib
* I am assuming here that the .wav file is in the same directory as the project. Please double-click on this .wav file (from Explorer) &  check if you get any sound
* Make sure that the .rc file is getting compiled

If all this fails, try creating a simple project using AppWizard.

In the .rc file add
IDR_WAV_BUZZ WAVE DISCARDABLE "buzz.wav"

in the .cpp file (OnAppAbout() function) add
PlaySound("IDR_WAV_BUZZ",AfxGetInstanceHandle(),SND_RESOURCE|SND_ASYNC);
before creating the About dialog box.
Also add #include <mmsystem.h> to this cpp file

& link this project with winmm.lib

Now whenever you click on Help->About(), you should get some sound. This is how I tested it & it worked fine for me.

Hope this helps

Wilfred
0
 

Author Comment

by:has
ID: 1308501
thank you very much
0

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