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  • Status: Solved
  • Priority: Medium
  • Security: Public
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Visible CFrameWnd wanted...

this is a rather annoying problem...one that an expert in MFC will no doubt be able to answer in 5 seconds.
Put simply as possible, I have an SDI application in which, on a certain menu command, I want to pop up another frame window which displays some information.  I have derived my own class from CFrameWnd, implemented a simple message map which handles WM_PAINT, and added a constructor which calls the Create() and ActivateFrame() functions.  Then, I added a menu command and a handler in my view class which creates a new object of my class. and what do I get? nothing! not a single pixel.  What exactly am I missing here?
0
openGL
Asked:
openGL
1 Solution
 
RONSLOWCommented:
Try a CMiniFrameWnd - I use this for displaying a modeless property sheet.

I create mine like something like this

BOOL CMyMiniFrameWnd::Create(CWnd* pParentWnd, CRect rect) {
      return CMiniFrameWnd::Create(
            NULL,"My Title",
            WS_VISIBLE | WS_POPUP | WS_CAPTION | WS_SYSMENU | MFS_MOVEFRAME | MFS_4THICKFRAME,
            rect,pParentWnd,0
            );
}

Then I create a property sheet (you could create a CWnd to do it all yourself, or a CListCtrl or CEdit or whatever) that lives inside it.  The inside wnd knows how to draw itself etc.

NOTE: If you know the rect for the inner window, then the frame can work out its own size required to contain this window like this...
      CalcWindowRect(rect);
      MoveWindow(rect,false);

0

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