How to free images in memory?

I have a standalone application based on a group of image animations. I have used the Media Tracker class to load images and play the animation. After the animation, images are not freed and the application sends a message of error: Out of Menory. This happens after the application plays only three animations.
(I use a direct call to the garbage collector, but it does not work).

   
jcriadoAsked:
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gwaltersCommented:
Call the flush() method on the image.
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jcriadoAuthor Commented:
Your answer help me to free some memory with the flush() function, but one third of memory consummed is not freed.
Is this a normal bug? How can I solve this?
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