VC++ : Turning off Background Erase

  I'm calling CDocument::UpdateAllViews() in an MDI application. My main view class (of 2) uses an offscreen bitmap for double buffering, so I need to know how to switch off the background erase.
  I know about the bErase parameter of CView::InvalidateRect() - I need something equivalent. The double buffering technique uses OnInitialUpdate() and OnPaint() in the View class.
   Any help would be much appreciated.
woolieAsked:
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galkinCommented:
When you redraw client area in any window redarwing process is actually done in two steps. First your window is sent WM_ERASEBKGND message and all client area is erased and painted by your window background brush( this is one of the members in WNDCLASS structure). Then your drawing is perforemed by sending WM_PAIN message to your window. It is drawing your background what causes filckering. So there are two ways to avoid it. First, you can resiter your window with NULL brush, and second you can handle WM_ERASEBKGND return TRUE without any background erasing

BOOL CYourWindow::OnEraseBkgnd(CDC *pDC)
{
return TRUE;
}

If you need to prevent erase only in special cases you can add boolean member to your class which you can check in OnEraseBkgnd and perform or not perform background erasing.

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