Solved

DirectX with Borland C++ 3.1

Posted on 1997-12-11
2
304 Views
Last Modified: 2010-04-10
Can you program games in directX with Borland C++ 3.1?
And if so how do you set it up?
0
Comment
Question by:Etrain
2 Comments
 
LVL 15

Accepted Solution

by:
Tommy Hui earned 50 total points
ID: 1175860
Yes and No. While technically the answer would be yes, because the compiler can generate code for Windows. No, because that compiler does not have the necessary header files and libraries that you'll need. In order to get that, you will need to subscribe to at least the Professional level of MSDN to get the SDKs. At that point, even getting the SDK, you will have quite a bit of work to do to make sure the compiler can read the header files. AND on top of that, because the SDKs libraries are designed for a different compiler, you will need to use implib to generate all the necessary libraries. At this point, you're in trouble with a loss of a lot of time and money. The simplest thing to do would be get a more recent compiler like Microsoft Visual C++ that already has the header files and libraries you need to create DirectX games. This is cheaper (assuming of course, that you already have a machine capable of running Visual C++).
0
 
LVL 23

Expert Comment

by:chensu
ID: 1175861
>In order to get that, you will need to subscribe to at least the Professional level of MSDN to get the SDKs.

The DirectX SDK is downloadable at Microsoft's Web site although it is so huge.
0

Featured Post

Is Your Active Directory as Secure as You Think?

More than 75% of all records are compromised because of the loss or theft of a privileged credential. Experts have been exploring Active Directory infrastructure to identify key threats and establish best practices for keeping data safe. Attend this month’s webinar to learn more.

Question has a verified solution.

If you are experiencing a similar issue, please ask a related question

This article will show you some of the more useful Standard Template Library (STL) algorithms through the use of working examples.  You will learn about how these algorithms fit into the STL architecture, how they work with STL containers, and why t…
Introduction This article is a continuation of the C/C++ Visual Studio Express debugger series. Part 1 provided a quick start guide in using the debugger. Part 2 focused on additional topics in breakpoints. As your assignments become a little more …
The goal of the tutorial is to teach the user how to use functions in C++. The video will cover how to define functions, how to call functions and how to create functions prototypes. Microsoft Visual C++ 2010 Express will be used as a text editor an…
The viewer will be introduced to the technique of using vectors in C++. The video will cover how to define a vector, store values in the vector and retrieve data from the values stored in the vector.

911 members asked questions and received personalized solutions in the past 7 days.

Join the community of 500,000 technology professionals and ask your questions.

Join & Ask a Question

Need Help in Real-Time?

Connect with top rated Experts

19 Experts available now in Live!

Get 1:1 Help Now