My problem is this: the values do not get updated on the
screen with each loop. The loop involves several reads
and writes on COM1. The data gets updated with the final
value after the processing is complete rather than at the
end of each UpdateData statement. The UpdateData is getting
executed and is returning a value of 1. Also the problem is
not that it is getting updated so quickly that I cannot see except the final value. Each loop takes quite a while. I
would appreciate if someone could explain what the problem
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Unlike C#, C++ doesn't have native support for sealing classes (so they cannot be sub-classed). At the cost of a virtual base class pointer it is possible to implement a pseudo sealing mechanism
The trick is to virtually inherit from a base class…
This article shows you how to optimize memory allocations in C++ using placement new. Applicable especially to usecases dealing with creation of large number of objects.
A brief on problem:
Lets take example problem for simplicity:
- I have a G…
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