Solved

Create an image out of a graphics source

Posted on 1998-01-06
1
184 Views
Last Modified: 2006-11-17
I want to write a string (with a font) to an offscreen graphic and then create out of this an image object for further usage. The way to get the graphics from an image seems easy to me. But how works it the other way round?
Help would be appreciated very much!!
0
Comment
Question by:mwaber
[X]
Welcome to Experts Exchange

Add your voice to the tech community where 5M+ people just like you are talking about what matters.

  • Help others & share knowledge
  • Earn cash & points
  • Learn & ask questions
1 Comment
 
LVL 6

Accepted Solution

by:
jpk041897 earned 100 total points
ID: 1231997
If you create a derived Canvas, you can use the:

java.awt.Graphics.drawString()  

method to write your strings into your image inside an overide of the paint method. I.e.:

     public void paint(Graphics g)
          {
          ...
             g.drawString("Your Text", x, y);
          ...
          }

Another alternative, albeit more complex could be to use the clipboard.

0

Featured Post

Industry Leaders: We Want Your Opinion!

We value your feedback.

Take our survey and automatically be enter to win anyone of the following:
Yeti Cooler, Amazon eGift Card, and Movie eGift Card!

Question has a verified solution.

If you are experiencing a similar issue, please ask a related question

For beginner Java programmers or at least those new to the Eclipse IDE, the following tutorial will show some (four) ways in which you can import your Java projects to your Eclipse workbench. Introduction While learning Java can be done with…
Java had always been an easily readable and understandable language.  Some relatively recent changes in the language seem to be changing this pretty fast, and anyone that had not seen any Java code for the last 5 years will possibly have issues unde…
Viewers will learn one way to get user input in Java. Introduce the Scanner object: Declare the variable that stores the user input: An example prompting the user for input: Methods you need to invoke in order to properly get  user input:
The viewer will learn how to implement Singleton Design Pattern in Java.

707 members asked questions and received personalized solutions in the past 7 days.

Join the community of 500,000 technology professionals and ask your questions.

Join & Ask a Question