3D Engine Anyone?

I am wondering if anyone has a 3D engine for building 3D games for windows 95.  I have one that works for windows 3.1, but would like to make games for win95.  I have Visual C++ 4.0 which would most likely be what I would use.  Also if anyone knows where I can get a copy of Mid Night Modeler.  I heard it was on Compuserve, but I'm not a member.  Thanks for any help.
EtrainAsked:
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fwilkinsonCommented:
You mean like Direct3D or OpenGL?  Perhaps something hardware-specific like 3Dfx's Glide?
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EtrainAuthor Commented:
I have a copy of DirectX 5.0, but I'm not sure how to link it to compile right.  Direct3D would be great.
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gregwadeCommented:
In the windows95 world you basically have one option. Direct3D. The retained mode has all the functions you need. You setup the scene and away it goes (after you've figured out how to initialize the darn engine that is). Get the SDK from microsoft's site. The good news is that it automatically takes care of hardware acceleration if it is present. Good luck.
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EtrainAuthor Commented:
Like I said above.  I have DirectX 5.0 so all I need to know is how to initialize it.
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LucidityCommented:
I have a project file for VC++ 5.0. that compiles Direct3D
stuff. very cool, you can use x files (converted .3ds files)

Its a sample that moves a tank around on a grid and shoots shells. The model is high detail so may go slow. check out
www.geocities.com/researchtriangle/lab/5376/3ds.html
get the tank.zip file

tell me if you want the source for it.
I can also tell you how to add new models and how to control them.
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andlaCommented:
Comment to Etrain: i know what you mean whith problem of linking it. I was searcing for att way to combine sounds in MSVC++ 4.1. The answer i got was to download DirectX SDK 5.0. So i could use direct sound. The whole file of 33MB took some time to download, The file installed was about 80MB. My whole harddrive was full just because i wanted simply to mix sounds using DirectSound. But the big problem was that only a few examples was succesfully compiled after i entered the constants in resource.h that was missing. Well i belive it shall work with nmake -f makefile but i have never made it myself to work. Those sampels in DXSDK are very spaghetti code written and gave me not much help. I belive it is better to ask Experts-exchange good users rather than lose one's way in world of difficult source-code. Thank you!
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EtrainAuthor Commented:
Comment to Lucidity:
Yes I would be insterested in the source code and anything else that you could tell me.  If you don't get this by the end of today I'll email you from your website.  Right now geocities' server must be down because I can't get to your page or mine.  Thanks a bunch.
Etrain
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paulken4Commented:
Try out this homepage for a list of engines:

http://cg.cs.tu-berlin.de/~ki/engines.html

Try out this newsgroup when you have found your engine of choice and would like more information on 3d and related topics:

nntp://comp.graphics.algorithms

The 2 above resources I can vouch for, they have much pertinent information.

If you need information on specific APIs:

nntp://microsoft.public.directx
nntp://microsoft.public.win32.programmer.directx

MS newsgroups are full of questions and few answes. (In general, not specifically the above.)

nntp://comp.graphics.api.inventor
nntp://comp.graphics.api.opengl
nntp://comp.graphics.api.misc
nntp://comp.graphics.rendering.misc
nntp://comp.graphics.rendering.raytracing

Also try out comp.sys.*.graphics for non-system specific questions (or system specific questions, but beware of posting Windows questions to comp.sys.mac.*, comp.sys.amiga.* etc.)

Also try out this page:

http://www.gameprogrammer.com/

Try out Yahoo:

http://www.yahoo.com/Computers_and_Internet/Graphics/

Where you will find some very good resources (like graphica obscura at SGI).

That's for starters, use the above resources to track down others.

Also, my best suggestion, is to attend a University course on 3d, and graphics.

Best wishes.

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