Unicode Strings in Resource Files

I was trying to use Unicode ("wide character") constant strings in a resource (.rc) file. The resource compiler refuses to load the file when it contains unicode strings,
and at some point even reported "rc4213: Unicode is not supported". Is it really impossible to work directly with
true Unicode data in my .rc files?
FNORD0Asked:
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Tommy HuiEngineerCommented:
Which compiler are you using?

Ultimately if your compiler does not support Unicode, you can always use custom resources to store your Unicode strings and retrieve them using LoadResource().


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FNORD0Author Commented:
Sorry, I forgot to mention some basic details. I am using
MS-Visual C++ v5.0 (from VStudio 97) with SP3, on Windows
NT 4.0 with SP3. As far as I know, this compiler should by
all means support Unicode, since it converts everything to
Unicode internally anyway (by the NT GDI), which makes it
all the more strange that the Resource Compiler does not
support resource files with Unicode strings in them. Anyone?
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HungryCommented:
Maybe You should change the Compile Swithes, such as
/D "UNICODE". VC++ certainly supports UNICODE. Have a
try and good luck!
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chensuCommented:
FYI, the documentation says:

String Resources
Windows 32-bit resources in binary form are stored in Unicode format. When loading resources, applications can use the Unicode version of the resource functions (LoadStringW, for example) to obtain resources as Unicode data.

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FNORD0Author Commented:
Thanks for everyone's answers. The problem, as I mentioned, was not how to use Unicode data in my program, but how to make the resource compiler use strings which are in Unicode inside the .rc file. I have managed to resolve this problem myself, by using the Uconvert sample program (supplied with VStudio) and converting the entire resource file to Unicode, instead of just embedding Unicode strings in it. Thanks again for all your efforts!
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MensanaCommented:
Sorry for adding a comment so late. A better option is to work with two different resource files. A normal one that can be edited with the resource editor that comes with the Visual C++ IDE and a second resource file saved in Unicode text format that will contain only a string table. I have created my own editor (that can be customized for whatever the language is to be used) for this second file and now I still can move or resize a button at any moment in time.
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FNORD0Author Commented:
Thanks for the answer.  The problem was solved months ago, and frankly I don't even remember what the exact solution was, since we're talking about two years back.  Still, I appreciate the effort!

FNORD0
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