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Controlling the user

Hello

I'm trying to do the screens for the user input and I would like to ask this.
-> I want the user to answer a question where the answers are just the numbers (1), (2) or (3). How can I make this so that the user can´t answer with letters or any other caracters but just 1,2 or 3. And when the user gives just an "enter" the cursor passes to the next line, but I want it to stay in the same position.
How can I control this?

Thanks
Alberto Simões
0
asimoes
Asked:
asimoes
  • 2
1 Solution
 
tecbuilderCommented:
Use the code below to control user input.

var
  ans: string[1];
  i: byte;

begin
Writeln('Enter a 1, 2, or 3');
repeat
  read(ans)
until (ans in ['1', '2', '3', #13]  {#13 is the return key}
if ans in ['1', '2', '3'] then
  begin
    readln();  {This will go to next line.}
    StrVal(ans, i);
    {Do something.}
  end
else  {ans = #13}
  begin
    {By not having a readln() here the cursor doesn't move to next line.}
    {Do something when return key pressed.}
  end;
0
 
tecbuilderCommented:
Another way to control the user's input is to using the following code.  This is the same code as above with a slightly different way to read what was entered on the keyboard.  It uses ReadKey instead of Read.  I also did some investigating about locating the cursor to a particular position on the screen.  This seems to be a compiler dependant task.  You will have to look this command up for your specific compiler.  For my Borland 7.0 compiler it is Cursor(x,y).

var
  ans: char;
  i: byte;

begin
  Writeln('Enter a 1, 2, or 3');
  repeat
    ans := ReadKey;
  until (ans in ['1', '2', '3', #13] {#13 is the return key}
  if ans in ['1', '2', '3'] then
    begin
      Write(ans); {This will go to next line.}
      StrVal(ans, i);
        {Do something.}
    end
    else {ans = #13}
  begin
    Cursor(x+1,y);
  end;
0

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