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DDB VS. DIB Questions

Posted on 1998-02-03
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Last Modified: 2013-12-03
This is not a question about the difference between DDBs and DIBs.  So don't explan that.

What I am asking about is there use.  I was under the impression that DIBs were used for permanent storage and that a program must load them and convert them to DDBs for use with a particular DC.

However I read some microsoft documentation that said that DDBs are just for compatibility with old applications and the newer applications should only use DIBs.  

Is that true?  

If so, can a DIB be selected into a DC just like a DDB?  
Given arrays of color and pixel information how do I create a DIB and get a handle to it?  The functions I've found seem to create DDBs.

If I need to repeatidly display a DIB image, it is best to convert it to a DDB and display that repeatidly?
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Question by:nietod
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galkin earned 50 total points
ID: 1410822
DIB should be used since they are displayed considerably better then DDB as windows performs color adjusting before actually blit image. In case of DDB data is simply copied to wideo memory so drawing DDB is much faster then DIB. You don't need to select DIB into any DC since DIB is raw data plus optionaly palette. DDB is handle(HBITMAP) to internal structure and you can operate with it only via this structure what oppose to DIB where you can direct access to bits. To create DIB in general you must allocate memory block which is width*height*biBitCount/8 + sizeof(BITMAPINFOHEADER) bytes with GlobalAlloc. Then you must fill in BITMAPINFOHEADER structure. If you have 24 or 32 bit DIB so no palette needed. Then you can directly set bits by copying memory to allocated block with necessary offset. Also you can use GetDIBits function to set DIB bits but this function has disadvantage as it takes DC so DIB you can create by such a way is DC dependent.
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by:nietod
ID: 1410823
I appreciate your comments.  They were helpful, but they still left an important question unanswered.

I still need to know how do you work with a DIB.  It sounds like you allocate and define it in your programs  memory so you don't have a handle to it like you do for a DDB.  I assume that means it does not get selected into a device context.  So how do you use it?  For example, how do you draw it and how can you draw to it?
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by:galkin
ID: 1410824
I allocate memory using GlobalAlloc which return handle to global memory block of type HANDLE which can be considered as DIB handle. Actually DIB doesn't have have true handle like DDB since all function that operate with DIB operate with raw data( DIB bits) and DIB desription which is BITMAPINFOHEADER structure explaining how to treat this raw data. You cannot "draw" onto DIB as I am sorry for repeating it is raw data so you can change it by changing raw data. This is memory block so apply the same methods you would apply to change values of memory block. These is no analogy with DDB's selecting into memory DC and drawing on it and then blitting onto actual DC. To draw various shapes and lines "on DIB" you must directly change values of corresponding bits. There are to functions SetDIBitsToDevice and StretchDIBits which set DIB, i.e. raw data(BITMAPINFOHEADER followed by bits themselves) to target DC.
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by:nietod
ID: 1410825
thanks,  

I'll try fooling with this tommorrow.
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