Question on using 640x480x32k colors mode
Posted on 1998-02-03
Here's my question...
For your information, I am trying to program in a 640x480x32k colors mode. Before this, I've been in 320x200x256 colors mode and I'm able to play around with the 256 colors available for me and I'm able to create a palette
with 64 different shades of a color for my needs.
But I'm new to this 640x480x32k mode and I hope that someone could answer the following doubts:
1) How many different kinds of shades can a color element
(eg: red) have in this mode? [eg: Red can have up to 64
different shades in 320x200x256 colors mode]
2) How can I create a palette to contain all of the shades?
[eg: for(index=0; index<64; index++)
write_to_palette(index, index, 0, 0);
I can have 64 different shades of red like this.]
3) I understand that in 320x200x256 colors mode, the 3
important color element are Red, Green and Blue. What
about in 640x480x32k colors mode?
4) How can I use the character set from the BIOS in
640x480x32k colors mode? Can I create the font myself
instead of using the character set? How?
For more informations, I'm using Turbo C++ version 3.0 for
DOS compiler. Any help offered is very much appreciated!