MFC Dialog Application with Splash Dialog Box

Application:  MFC Dialog base program with no Main Window.
Before I display the Main Dialog Box, I am doing some processing and displaying a Splash Message Dialog Box to user using a thread.

CMsgDlg  m_MsgDlg;                  // Message CDialog
AfxBeginThread(MessageProc,&m_MsgDlg);      // Start Message
m_MsgDlg.EndDialog(0);                  // Terminate Message

UINT MessageProc (LPVOID pParam)
      {
      CMsgDlg* pDlg = (CMsgDlg*) pParam;      
      pDlg->DoModal();    // Execute Splash Message Dialog
      return 0;          // Terminal Thread
      }

Problem:
If I display a "AfxMessageBox" after terminating the thread "EndDialog", the Message Title Bar of the Message Box is grayed out and not Top Most Window.

If I display my Application Dialog, I get same result until
I select "Set Foreground" in dialog properties.
How can I correct this so it behaves correctly??? Thank You
J Jones...
JJONESAsked:
Who is Participating?
I wear a lot of hats...

"The solutions and answers provided on Experts Exchange have been extremely helpful to me over the last few years. I wear a lot of hats - Developer, Database Administrator, Help Desk, etc., so I know a lot of things but not a lot about one thing. Experts Exchange gives me answers from people who do know a lot about one thing, in a easy to use platform." -Todd S.

JJONESAuthor Commented:
Edited text of question
0
q2guoCommented:
I think the problem here is that after line

m_MsgDlg.EndDialog(0); // Terminate Message

the thread doesn't terminate right away.

So, solution would be to wait till the thread actually terminates

try adding this do loop after the endDialog

LPDWORD exitcode == STILL_ACTIVE;
do {
      ::GetExitCodeThread(PASSIN_HANDTOTHETHREAD, &exitcode);
}while (exitcode == STILL_ACTIVE);

If the specified thread has not terminated, the termination status returned is STILL_ACTIVE

So this loop would make sure that the thread ends before you go on.
0
JJONESAuthor Commented:
I try your solution but did not work. The Thread is terminated,
but the AfxMessagebox Dialog is gray out and not top most window.

If I issue a AfxMessageBox before starting the my Splash Dialog,
it works great.

The Problem is after splash screen is removed the next window  brought up is not at the top of the Z Order.
SetForegroundWindow() does not work since there is no active
window before AfxMessageBox message is display.

I appreciate your answer, but is there another solution?....
Thank You...

0
Upgrade your Question Security!

Your question, your audience. Choose who sees your identity—and your question—with question security.

mikeblasCommented:
This code:

CMsgDlg m_MsgDlg; // Message CDialog
AfxBeginThread(MessageProc,&m_MsgDlg); // Start Message
m_MsgDlg.EndDialog(0); // Terminate Message

is wrong. You shouldn't close the window asyncronously from another thread. Instead, you should post a WM_CLOSE message to the dialog box.

The way you're handling the box is confusing MFC about the owner of the box and the state of the main thread's message pump.

.B ekiM

PS: q2guo's suggstion is bogus; the correct way to wait for the termination of a thread is to use WaitForSingleObject(). Using a relentless loop as he suggested wastes CPU time that the running thread needs, and it isn't a reliable method.
0
JJONESAuthor Commented:
What's m_pMainWnd at the time you create the thread?

.B ekiM


0
mikeblasCommented:
mikeblas...
m_pMainWnd = 0x00000000 {CWnd hWnd=0xc8000000}

I execute my Splash Message Thread before I create my Main Dialog
Object and DO NOT set "m_pMainWnd" in "InitInstance".
If I set "m_pMainWnd", what would I set it to???

Here is my Code....

BOOL CLoan32App::InitInstance()
{
CMsgDlg m_MsgDlg;       // Splash Message CDialog
AfxBeginThread(MessageProc,&m_MsgDlg);
.
.
EndMessageThread();     // End of Thread
AfxMessageBox.....      // Could Issue an Error Message [Here]
.
CLoan32Dlg  MainDlg;    // Main Dialog Object
int nReturn = MainDlg.DoModal();
.
.
return FALSE;
}

void CLoan32App::EndMessageThread()
{
m_pThread->SuspendThread();  
m_pThread->SetThreadPriority(THREAD_PRIORITY_TIME_CRITICAL);
m_pThread->ResumeThread();

// Put this code here to check for Validate m_MsgDlg Windows
// I have discovered that sometimes this code may execute before
// Thread fully created...

if (IsWindow (m_MsgDlg) ==0)      // Dialog a Valid Window?
    SleepEx (20, TRUE);            // No - Sleep for 20 MilliSeconds

if (IsWindow (m_MsgDlg) ==0)      // Dialog Still Invalid?
    SleepEx (20, TRUE);            // No - Sleep for another 20 ms

m_MsgDlg.SendMessage(WM_CLOSE);
WaitForSingleObject(m_pThread, INFINITE);
}

Thanks again for your Help ....      
0
JJONESAuthor Commented:
First of all do not pass CWnd derived class pointers across thread boundaries, only variable of type HWND can be passsed. Then I don't understand why you need to display splash screen using another thread, it can be implemented in the main thread without a problem. If you still need create splash screen using multithreading create it in the main htread but other background calculations do in another worker thread. Also use global Win#@ API functions PostMessage and SendMessage to communicate from worker thread to main UI thread.
0
galkinCommented:
Thank you for your help.
0

Experts Exchange Solution brought to you by

Your issues matter to us.

Facing a tech roadblock? Get the help and guidance you need from experienced professionals who care. Ask your question anytime, anywhere, with no hassle.

Start your 7-day free trial
It's more than this solution.Get answers and train to solve all your tech problems - anytime, anywhere.Try it for free Edge Out The Competitionfor your dream job with proven skills and certifications.Get started today Stand Outas the employee with proven skills.Start learning today for free Move Your Career Forwardwith certification training in the latest technologies.Start your trial today
C++

From novice to tech pro — start learning today.

Question has a verified solution.

Are you are experiencing a similar issue? Get a personalized answer when you ask a related question.

Have a better answer? Share it in a comment.