I'm attempting to write a game in Visual Basic 5.
I need to ensure the game play rate is consistent and not too fast. I used to use Blitz Basic 2 on the Amiga and it had a "WaitVBL" command that was used to wait for the screens next complete vertical blank. Is this possible to achieve this with VB 5 ? If not, is it possible to ensure that a game will play at roughly the same speed on (say ) a P133 and a PII 233 ? Obviously, FOR... NEXT loops are not acceptable ;) I notice other games have been written with VB5, so somebody else must have overcome this very problem.